Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            PlayerInputHandler = new InputHandler();
            PlayerInputHandler.ButtonPressed += this.HandleButtonPress;
            PlayerInputHandler.MouseMovement += this.HandleMouseMovement;
            PlayerInputHandler.ButtonHeld    += this.HandleButtonHeld;
            Keybindings = new InputLogic();

            MainEntityManager = new EntityManager(levelSetup.ReadPathData());
            base.Initialize();
            Console.WriteLine("Program initialized");
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            PlayerInputHandler = new InputHandler();
            PlayerInputHandler.ButtonPressed += this.HandleButtonPress;
            PlayerInputHandler.MouseMovement += this.HandleMouseMovement;
            PlayerInputHandler.ButtonHeld += this.HandleButtonHeld;
            Keybindings = new InputLogic();

            MainEntityManager = new EntityManager(levelSetup.ReadPathData());
            base.Initialize();
            Console.WriteLine("Program initialized");
        }