static void RunGame() { using (ConstraintDemo game = new ConstraintDemo()) { game.Run(); } }
static void Main() { using (Demo demo = new ConstraintDemo()) { GraphicsLibraryManager.Run(demo); } }
static void Main() { using (Demo demo = new ConstraintDemo()) { LibraryManager.Initialize(demo); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (var game = new ConstraintDemo()) { game.Run(); } }