private void Update() { GamerFlow.Update(this, TaskAgent.Delay); }
private void ReceiveDeletePlayer(byte[] slots) { GamerFlow.FDeletePlayer(this, slots); }
private void ReceiveGamePacket(Dictionary <byte, object> obj) { GamerFlow.FReceiveGamePacket(this, obj, out World); }
private void ReceiveToArena(EnterArenaPacket packet) { GamerFlow.FReceiveToArena(this, packet, (slot) => botProxy.GameStart(account, slot, new BotEvents(this, this))); }
private void ReceiveLobbyPacket(Dictionary <byte, object> packet) { GamerFlow.FReceiveLobbyPacket(this, packet); }
private void ConnectedToServer() { GamerFlow.FConnectToServer(this); }
private void Update() { GamerFlow.Update(this); }
private void ReceiveToArena(EnterArenaPacket packet) { GamerFlow.FReceiveToArena(this, packet); }