/// <summary> /// Initialize a new instance of the ViewDrawRibbonGroupTextBox class. /// </summary> /// <param name="ribbon">Reference to owning ribbon control.</param> /// <param name="ribbonTextBox">Reference to source textbox.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public ViewDrawRibbonGroupTextBox(KryptonRibbon ribbon, KryptonRibbonGroupTextBox ribbonTextBox, NeedPaintHandler needPaint) { Debug.Assert(ribbon != null); Debug.Assert(ribbonTextBox != null); Debug.Assert(needPaint != null); // Remember incoming references _ribbon = ribbon; _ribbonTextBox = ribbonTextBox; _needPaint = needPaint; _currentSize = _ribbonTextBox.ItemSizeCurrent; // Hook into the textbox events _ribbonTextBox.MouseEnterControl += new EventHandler(OnMouseEnterControl); _ribbonTextBox.MouseLeaveControl += new EventHandler(OnMouseLeaveControl); // Associate this view with the source component (required for design time selection) Component = _ribbonTextBox; if (_ribbon.InDesignMode) { // At design time we need to know when the user right clicks the textbox ContextClickController controller = new ContextClickController(); controller.ContextClick += new MouseEventHandler(OnContextClick); MouseController = controller; } // Create controller needed for handling focus and key tip actions _controller = new TextBoxController(_ribbon, _ribbonTextBox, this); SourceController = _controller; KeyController = _controller; // We need to rest visibility of the textbox for each layout cycle _ribbon.ViewRibbonManager.LayoutBefore += new EventHandler(OnLayoutAction); _ribbon.ViewRibbonManager.LayoutAfter += new EventHandler(OnLayoutAction); // Define back reference to view for the text box definition _ribbonTextBox.TextBoxView = this; // Give paint delegate to textbox so its palette changes are redrawn _ribbonTextBox.ViewPaintDelegate = needPaint; // Hook into changes in the ribbon custom definition _ribbonTextBox.PropertyChanged += new PropertyChangedEventHandler(OnTextBoxPropertyChanged); }