void Awake() { playerAudio = GetComponent<AudioSource>(); anim = GetComponent<Animator>(); bossMovement = GetComponent<BossMovement>(); isKuollut = Animator.StringToHash("isKuollut"); }
void Start() { instance = this; basicAttack = GetComponent <BossMovement>(); bossAbility = GetComponent <BossAbility>(); bossDefense = GetComponent <BossDefense>(); bossResources = GetComponentInParent <ResourceManager>(); bossAgent = GetComponent <NavMeshAgent>(); disablingScripts = false; bossAnim = GetComponent <Animator>(); p_MaxHp = 100; p_CurrentHP = p_MaxHp; _pHealth.text = "p_Health: " + p_CurrentHP; p_EstimateHP = 0; playerIsAlive = true; cdOne = 0; cdTwo = 0; cdThree = 0; primaryUpgradeCount = 0; defensiveUpgradeCount = 0; choice = 0; attackDetected = false; this.enabled = false; }
// Use this for initialization void Start() { hexes = GameManage.instance.hexes; movementType = GameManage.instance.movementType; StartCoroutine(CheckShot()); moveHexes(); }
void OnGUI() { GUILayout.BeginVertical(); GUI.color = new Color(0.9f, 0.5f, 0.5f); if (GUILayout.Button("CreateNewLevel")) { //Just Clears Design Space, new level isn't created till the Save button pressed ClearLevelWorkSpace(); } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUI.color = new Color(0.3f, 0.8f, 0.6f); GUILayout.Label("Level Attributes------------------------------"); levelID = EditorGUILayout.TextField("LevelID:", levelID); levelName = EditorGUILayout.TextField("LevelName:", levelName); biomeIndex = EditorGUILayout.Popup("Level Biome: ", biomeIndex, System.Enum.GetNames(typeof(DataTypes.BiomeType)), GUILayout.Width(250)); //levelCanvas = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath(levelCanvas_path, typeof(GameObject))) as GameObject; //levelCanvas = EditorGUILayout.ObjectField("LevelCanvas", levelCanvas,typeof(GameObject),true); levelPointMultiplier = EditorGUILayout.FloatField("Level Point Multiplier: ", levelPointMultiplier); bossLevel = EditorGUILayout.Toggle("Is boss level: ", bossLevel); if (bossLevel) { movementType = (BossMovement)EditorGUILayout.EnumPopup("Boss Movement: ", movementType); } if (GUILayout.Button("Save Level")) { SaveGameData(); } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUI.color = new Color(0.3f, 0.4f, 0.6f); try { savedLevels = (gameData.allLevelData).Select(x => x.levelId.ToString()).ToArray(); } catch { //DO Nothing } if (gameData != null && savedLevels != null) { GUILayout.Label("LOAD EXISTING LEVEL-------------------------"); loadBiome_ind = EditorGUILayout.Popup("Load Biome: ", loadBiome_ind, System.Enum.GetNames(typeof(DataTypes.BiomeType)), GUILayout.Width(250)); savedLevels = (gameData.allLevelData).Where(x => x.biomeType == (DataTypes.BiomeType)loadBiome_ind).Select(x => x.levelId.ToString()).ToArray(); loadLevel_ind = EditorGUILayout.Popup("Level ID: ", loadLevel_ind, savedLevels, GUILayout.Width(250)); if (GUILayout.Button("Load Level")) { LoadGameData(); } } GUILayout.EndVertical(); GameObject hGrid = GameObject.FindGameObjectWithTag("HexGrid"); if (hGrid != null) { GUILayout.Label("LEVEL STATS ---------------------------"); GUILayout.Label("Blocks in level: " + hGrid.transform.childCount); } }
void Shoot() { Vector2 mousePosition = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y); Vector2 firePointPosition = new Vector2(firePoint.position.x, firePoint.position.y); //firePoint asset does not exist yet RaycastHit2D hit = Physics2D.Raycast(firePointPosition, mousePosition - firePointPosition, 100, whatToHit); Effect(); Debug.DrawLine(firePointPosition, (mousePosition - firePointPosition) * 100); //Debug line for bullet trajectory if (hit.collider != null && hit.collider.tag == "Enemy") { Destroy(hit.collider.gameObject); Debug.DrawLine(firePointPosition, hit.point, Color.red); //Change debug line color to red when hitting something } if (hit.collider != null && hit.collider.tag == "Boss") { GameObject boss = GameObject.FindGameObjectWithTag("Boss"); BossMovement bossScript = boss.GetComponent <BossMovement>(); bossScript.hp = bossScript.hp - 20; if (bossScript.hp <= 0) { Destroy(hit.collider.gameObject); End.text = "Your time was: " + SimplePlatformController.playedTime; } } }
private void LoadGameData() { //LOAD GAME DATA FROM .JSON into Editor so we can modify string filePath = Application.dataPath + gameDataProjectLocation; if (File.Exists(filePath)) { string jsonDataString = File.ReadAllText(filePath); gameData = JsonUtility.FromJson <GameData>(jsonDataString); } else { Debug.LogWarning("No Game Data Found, Cannot Load"); //gameData = new GameData(); }; //Get Data for selected level ID int loadLevel = int.Parse(savedLevels[loadLevel_ind]); LevelData levelData = ((gameData.allLevelData).FirstOrDefault(x => x.levelId == loadLevel && x.biomeType == (DataTypes.BiomeType)loadBiome_ind)); if ((gameData.allLevelData).Where(x => x.levelId == loadLevel && x.biomeType == (DataTypes.BiomeType)loadBiome_ind).ToList().Count() == 0) { EditorUtility.DisplayDialog("No Level Data for selected Biome/Level", "There is no data saved for level " + loadLevel + " in Biome " + (DataTypes.BiomeType)loadBiome_ind + "\nClick OK to Close window", "OK"); } levelID = levelData.levelId.ToString(); levelName = levelData.levelName; biomeIndex = (int)levelData.biomeType; levelPointMultiplier = levelData.pointMultiplier; bossLevel = levelData.isBossLevel; movementType = levelData.movementType; //Debug.Log(levelData.levelId); BuildLoadedLevel(levelData); }
public BaseBoss(Vector2 windowTilesSize, int levelNumber, BossMovement bossMovement) : base() { this.windowTilesSize = windowTilesSize; this.levelNumber = levelNumber; this.bossMovement = bossMovement; Position = new Vector2(14, 4); }
void OnAttackBoss(Transform boss) { // Point gameManager.AddPoint(100); BossMovement bossMove = boss.GetComponent <BossMovement>(); bossMove.OnDamaged(attackDamage); }
public Boss(ContentManager content, SpriteBatch spriteBatch, Vector2 deviceScreenSize, ScreenPad screenPad, Vector2 windowTilesSize, int levelNumber, BossMovement bossMovement) : base(content, spriteBatch, deviceScreenSize, screenPad) { this.windowTilesSize = windowTilesSize; this.levelNumber = levelNumber; this.bossMovement = bossMovement; bossSpriteSheet = bossSpriteSheet ?? GetTexture(string.Format("Boss{0}SpriteSheet", levelNumber)); bossHitSpriteSheet = bossHitSpriteSheet ?? GetTexture(string.Format("Boss{0}HitSpriteSheet", levelNumber)); }
private void OnTriggerEnter2D(Collider2D hitInfo) { BossMovement enemy = hitInfo.GetComponent <BossMovement>(); if (enemy != null) { enemy.TakeDamange(damage); Destroy(gameObject); } }
void Start() { // trans = GetComponent <Transform>(); boss = GetComponentInParent <BossMovement>(); transform.SetParent(null); loadingBar = GetComponentsInChildren <Transform>()[1]; direction = false; action = true; }
void Awake() { game = Game.GetGame(); anim = GetComponent <Animator>(); slimeAudio = GetComponent <AudioSource>(); slimeMovement = GetComponent <BossMovement>(); //slimeShooting = GetComponentInChildren<SlimeShooting>(); currentHealth = startingHealth; // set it to a more reasonable value }
public BaseBoss(Vector2 windowTilesSize, int levelNumber, BossMovement bossMovement) : base() { this.windowTilesSize = windowTilesSize; this.levelNumber = levelNumber; this.bossMovement = bossMovement; bossSpriteSheet = bossSpriteSheet ?? GetTexture(GetBossSpriteSheetName(levelNumber)); bossHitSpriteSheet = bossHitSpriteSheet ?? GetTexture(GetBossHitSpriteSheetName(levelNumber)); Position = new Vector2(14, 4); }
private void Start() { _bossMove = this.GetComponent <BossMovement>(); _bossMove.enabled = false; _bossHealth = this.GetComponent <BossHealth>(); _bossHealth.enabled = true; TurretL.SetActive(false); TurretR.SetActive(false); //disable TurretL and TurrentR }
// Start is called before the first frame update protected virtual void Start() { CircleCollider2D collider = GetComponent <CircleCollider2D>(); distanceToSpawn = collider.radius * collider.transform.localScale.x; movement = GetComponent <BossMovement>(); fireTimes = Mathf.Max(fireTimes, 1); principalAngleChange = angleBetweenShots / fireTimes; }
void Start() { maxLife = 500; currentLife = maxLife; bossMovement = GetComponent <BossMovement> (); bossMovement.SetDeltaAngle(minDeltaAngle); uiBossLife = FindObjectOfType <UIBossLife> (); uiBossLife.StartValue(maxLife); }
// Use this for initialization void Start() { PlayerNumbers = GameObject.FindGameObjectsWithTag("Player").Length; players = GameManager.m_Instance.m_Players; bossmovement = GetComponent <BossMovement>(); m_LastShotTime = Time.time; m_LastAttackTime = Time.time; m_LastAttackTime2 = Time.time; //m_Bullet = Mode2MaxBullet; m_Bullet = 0; playercontroller = gameObject.GetComponent <PlayerController>(); timer = Mode1EnemySpawnTime; }
public new void Start() { if (Network.isServer) { base.Start(); bossMovement = GetComponent<BossMovement>(); characters = GameObject.FindGameObjectsWithTag("Player"); beamSpawn = GameObject.Find("BeamSpawn"); cannons = GameObject.FindGameObjectsWithTag("BossCannonSpawn"); initStats(); StartCoroutine(Shoot()); StartCoroutine(Beam()); } }
// Start is called before the first frame update void Start() { target = GameObject.Find("Ship"); BA = GameObject.Find("ArmModelContainer").GetComponent <BossArm>(); R = GameObject.Find("Arm").GetComponent <BossArmRot>(); BM = GameObject.Find("boss").GetComponent <BossMovement>(); player = GameObject.Find("Ship"); centerlight = transform.Find("Sphere").gameObject; Health = 50; }
private void PassLevel() { levelIndex++; BossMovement[] bossMovements = new BossMovement[] { BossMovement.WalkHorizontal, BossMovement.FloatSenoidHorizontal, BossMovement.WalkHorizontal, BossMovement.FloatSenoidHorizontal, BossMovement.WalkHorizontal, BossMovement.WalkHorizontal, BossMovement.WalkHorizontal, BossMovement.WalkHorizontal }; string[] levelNames = new string[] { "MEDUSA", "THANATOS", "HYDRA", "CYCLOPS", "AUTOMATON", "GIANT", "MINOTAUR", "ARGUS" }; if (currentView != null) { currentView.UnregisterActions(); currentView.UnloadContent(); Content.RootDirectory = "Content"; ContentHelper.Setup(Content); gameFrameTexture = ContentHelper.Instance.GetContent <Texture2D>("GameFrame"); screenPad = new ScreenPad ( this, ContentHelper.Instance.GetContent <Texture2D>("ThumbBase"), ContentHelper.Instance.GetContent <Texture2D>("ThumbStick"), ContentHelper.Instance.GetContent <Texture2D>("ABXY_buttons") ); } currentView = new View(graphics, spriteBatch, Content, screenPad, bossMovements[levelIndex], levelIndex + 1, levelNames[levelIndex]); currentView.RegisterActions(); }
private void Awake() { anim = GetComponent <Animator>(); sound = GetComponent <AudioSource>(); bossMove = GetComponent <BossMovement>(); }
void Start() { shotController = GetComponent <BossShotController>(); moveController = GetComponent <BossMovement>(); }
// Use this for initialization void Start () { SetupAbilities (); bossMove = GetComponent<BossMovement> (); }
public ViewStateTheEnd(GraphicsDeviceManager graphics, ContentManager content, ScreenPad screenPad, BossMovement bossMovement, int levelNumber, string levelName, IJsonMapManager jsonMapManager) : base(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager) { }
void Start() { eManager = GetComponent<EyeBossManager>(); eMove = GetComponent<BossMovement>(); health = eManager.health; enemyBar = HudOn.fillTex(60, 10, new Color(1f, 0f, 0f, 1f)); HudOn.bossOn = true; }
// Start is called before the first frame update void Start() { movement = gameObject.GetComponent <BossMovement>(); attack = GetComponent <BossAttackManager>(); health = GetComponent <BossHealthComponent>(); }
public Boss(Vector2 windowTilesSize, int levelNumber, BossMovement bossMovement) : base(windowTilesSize, levelNumber, bossMovement) { position = new Vector2(16, 16); }
public ViewStateBase(GraphicsDeviceManager graphics, ContentManager content, ScreenPad screenPad, BossMovement bossMovement, int levelNumber, string levelName, IJsonMapManager jsonMapManager) { this.content = content; this.graphics = graphics; this.content = content; this.screenPad = BaseResolver.Instance.Resolve <IScreenPad>(); this.levelNumber = levelNumber; this.levelName = levelName; this.topLeftCorner = new Vector2((screenSize.X - gameScreenSize.X) / 2, (screenSize.Y - gameScreenSize.Y) / 2); this.jsonMapManager = jsonMapManager; camera2d = BaseResolver.Instance.Resolve <ICamera2d>(); DefineActions(); }
public View(GraphicsDeviceManager graphics, ContentManager content, ScreenPad screenPad, BossMovement bossMovement, int levelNumber, string levelName, IJsonMapManager jsonMapManager) { viewStatesDic.Add(ViewState.Intro, new ViewStateIntro(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager)); viewStatesDic.Add(ViewState.Menu, new ViewStateMenu(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager)); viewStatesDic.Add(ViewState.ShowLevel, new ViewStateShowLevel(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager)); viewStatesDic.Add(ViewState.Playing, new ViewStatePlaying(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager)); viewStatesDic.Add(ViewState.TheEnd, new ViewStateTheEnd(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager)); viewStatesDic.Add(ViewState.GameOver, new ViewStateGameOver(graphics, content, screenPad, bossMovement, levelNumber, levelName, jsonMapManager)); currentViewState = viewStatesDic[ViewState.Menu]; NewMessenger.Default.Register <ViewStateChangedMessage>(this, (message) => { foreach (var viewState in viewStatesDic.Values) { viewState.UnregisterActions(); } currentViewState = viewStatesDic[message.ViewState]; currentViewState.RegisterActions(); if (message.ViewState == ViewState.Intro) { currentViewState.InitializeLevel(); } }); }
// Use this for initialization void Start() { SetupAbilities(); bossMove = GetComponent <BossMovement> (); }