예제 #1
0
 internal string GetFriendPersonaName(SteamID steamIDFriend)
 {
     return(Friends.SteamUnityAPI_SteamFriends_GetFriendPersonaName(this._friends, steamIDFriend.ToUInt64()));
 }
예제 #2
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 internal EPersonaState GetFriendPersonaState(SteamID steamIDFriend)
 {
     return((EPersonaState)Friends.SteamUnityAPI_SteamFriends_GetFriendPersonaState(this._friends, steamIDFriend.ToUInt64()));
 }
예제 #3
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 internal Friends(EFriendFlags friendFlags)
 {
     this._friends     = Friends.SteamUnityAPI_SteamFriends();
     this._friendFlags = friendFlags;
 }
예제 #4
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 private SteamID GetFriendByIndex(int iFriend)
 {
     return(new SteamID(Friends.SteamUnityAPI_SteamFriends_GetFriendByIndex(this._friends, iFriend, (int)this._friendFlags)));
 }
예제 #5
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 public FriendEnumator(Friends friends)
 {
     this._friends = friends;
     this._index   = -1;
 }
예제 #6
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 internal Friends()
 {
     this._friends     = Friends.SteamUnityAPI_SteamFriends();
     this._friendFlags = EFriendFlags.k_EFriendFlagImmediate;
 }
예제 #7
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 public void ActivateGameOverlayToWebPage(string url)
 {
     Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToWebPage(url);
 }
예제 #8
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 public void ActivateGameOverlayToStore(uint appID, EOverlayToStoreFlag flag)
 {
     Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToStore(appID, flag);
 }
예제 #9
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 public void ActivateGameOverlayToUser(string dialog, SteamID user)
 {
     Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToUser(dialog, user.ToUInt64());
 }
예제 #10
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 public void ActivateGameOverlay(string dialog)
 {
     Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlay(dialog);
 }
예제 #11
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파일: Groups.cs 프로젝트: conankzhang/fez
 internal Groups(Friends friendsRef)
 {
     this._friends    = Groups.SteamUnityAPI_SteamFriends();
     this._friendsRef = friendsRef;
 }
예제 #12
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파일: Groups.cs 프로젝트: conankzhang/fez
 public GroupEnumator(Groups groups, Friends friendsRef)
 {
     this._groups     = groups;
     this._friendsRef = friendsRef;
     this._index      = -1;
 }
예제 #13
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파일: Lobby.cs 프로젝트: conankzhang/fez
 public FriendEnumator(Lobby lobby, Friends friends)
 {
     this._lobby   = lobby;
     this._friends = friends;
     this._index   = -1;
 }