internal string GetFriendPersonaName(SteamID steamIDFriend) { return(Friends.SteamUnityAPI_SteamFriends_GetFriendPersonaName(this._friends, steamIDFriend.ToUInt64())); }
internal EPersonaState GetFriendPersonaState(SteamID steamIDFriend) { return((EPersonaState)Friends.SteamUnityAPI_SteamFriends_GetFriendPersonaState(this._friends, steamIDFriend.ToUInt64())); }
internal Friends(EFriendFlags friendFlags) { this._friends = Friends.SteamUnityAPI_SteamFriends(); this._friendFlags = friendFlags; }
private SteamID GetFriendByIndex(int iFriend) { return(new SteamID(Friends.SteamUnityAPI_SteamFriends_GetFriendByIndex(this._friends, iFriend, (int)this._friendFlags))); }
public FriendEnumator(Friends friends) { this._friends = friends; this._index = -1; }
internal Friends() { this._friends = Friends.SteamUnityAPI_SteamFriends(); this._friendFlags = EFriendFlags.k_EFriendFlagImmediate; }
public void ActivateGameOverlayToWebPage(string url) { Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToWebPage(url); }
public void ActivateGameOverlayToStore(uint appID, EOverlayToStoreFlag flag) { Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToStore(appID, flag); }
public void ActivateGameOverlayToUser(string dialog, SteamID user) { Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToUser(dialog, user.ToUInt64()); }
public void ActivateGameOverlay(string dialog) { Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlay(dialog); }
internal Groups(Friends friendsRef) { this._friends = Groups.SteamUnityAPI_SteamFriends(); this._friendsRef = friendsRef; }
public GroupEnumator(Groups groups, Friends friendsRef) { this._groups = groups; this._friendsRef = friendsRef; this._index = -1; }
public FriendEnumator(Lobby lobby, Friends friends) { this._lobby = lobby; this._friends = friends; this._index = -1; }