protected override IEnumerable <Toil> MakeNewToils() { yield return(Toils_General.Wait(10, TargetIndex.None)); yield return(new Toil { initAction = delegate() { Thing MarkedThing = CompUnloadChecker.getFirstMarked(pawn); if (MarkedThing == null) { EndJobWith(JobCondition.Succeeded); return; } // if (pawn.equipment.Contains(MarkedThing)) { Equipment = (ThingWithComps)MarkedThing; Apparel = null; } else { Apparel = pawn.apparel.Contains(MarkedThing) ? (Apparel)MarkedThing : null; Equipment = null; } ThingCount firstUnloadableThing = MarkedThing == null ? default(ThingCount) : new ThingCount(MarkedThing, MarkedThing.stackCount); IntVec3 c; if (!StoreUtility.TryFindStoreCellNearColonyDesperate(firstUnloadableThing.Thing, pawn, out c)) { Thing thing; pawn.inventory.innerContainer.TryDrop(firstUnloadableThing.Thing, ThingPlaceMode.Near, firstUnloadableThing.Count, out thing, null, null); EndJobWith(JobCondition.Succeeded); return; } job.SetTarget(TargetIndex.A, firstUnloadableThing.Thing); job.SetTarget(TargetIndex.B, c); countToDrop = firstUnloadableThing.Count; } }); yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null)); yield return(Toils_Goto.GotoCell(TargetIndex.B, PathEndMode.Touch).FailOnDestroyedOrNull(TargetIndex.A).FailOn(delegate() { return !stillUnloadable(pawn.CurJob.GetTarget(TargetIndex.A).Thing); })); //preintiating unequip-delay Toil unequip = new Toil { initAction = delegate() { if (Equipment != null) { pawn.equipment.TryTransferEquipmentToContainer(Equipment, pawn.inventory.innerContainer); } else if (Apparel != null) { ThingOwner <Apparel> a = Traverse.Create(pawn.apparel).Field("wornApparel").GetValue <ThingOwner <Apparel> >(); a.TryTransferToContainer(Apparel, pawn.inventory.innerContainer); } } }; //if equiped, wait unequipping time Toil wait = new Toil(); wait.initAction = delegate() { ticker = 0; duration = Apparel != null?Apparel.GetStatValue(StatDefOf.EquipDelay, true) * 60f : Equipment != null ? 30 : 0; pawn.pather.StopDead(); }; wait.tickAction = delegate() { if (ticker >= duration) { ReadyForNextToil(); } ticker++; }; wait.defaultCompleteMode = ToilCompleteMode.Never; //wait.JumpIf(() => ticker > duration, unequip); wait.WithProgressBar(TargetIndex.A, () => ticker / duration); //unequip to inventory yield return(wait); yield return(unequip); //hold in hands yield return(new Toil { initAction = delegate() { Thing thing = job.GetTarget(TargetIndex.A).Thing; CompUnloadChecker c = thing.TryGetComp <CompUnloadChecker>(); if (c == null || !c.ShouldUnload) { EndJobWith(JobCondition.Incompletable); return; } if (thing == null || !pawn.inventory.innerContainer.Contains(thing)) { EndJobWith(JobCondition.Incompletable); return; } if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) || !thing.def.EverStorable(false)) { pawn.inventory.innerContainer.TryDrop(thing, ThingPlaceMode.Near, countToDrop, out thing, null, null); EndJobWith(JobCondition.Succeeded); } else { pawn.inventory.innerContainer.TryTransferToContainer(thing, pawn.carryTracker.innerContainer, countToDrop, out thing, true); job.count = countToDrop; job.SetTarget(TargetIndex.A, thing); } thing.SetForbidden(false, false); } }); Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B).FailOnDestroyedOrNull(TargetIndex.A).FailOn(delegate() { return(!stillUnloadable(pawn.CurJob.GetTarget(TargetIndex.A).Thing)); }); /* * carryToCell.AddEndCondition(delegate * { * Thing thing = carryToCell.GetActor().jobs.curJob.GetTarget(TargetIndex.B).Thing; * if (thing.DestroyedOrNull() || !stillUnloadable(thing)) * { * return JobCondition.Incompletable; * } * return JobCondition.Ongoing; * }); */ yield return(carryToCell); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true)); yield break; }
static IEnumerable <Toil> DoMakeToils(JobDriver_DoBill_Access __instance) { //normal scenario __instance.AddEndCondition(delegate { Thing thing = __instance.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing; if (thing is Building && !thing.Spawned) { return(JobCondition.Incompletable); } return(JobCondition.Ongoing); }); __instance.FailOnBurningImmobile(TargetIndex.A); __instance.FailOn(delegate() { if (__instance.job.GetTarget(TargetIndex.A).Thing is Filth) { return(false); } IBillGiver billGiver = __instance.job.GetTarget(TargetIndex.A).Thing as IBillGiver; if (billGiver != null) { if (__instance.job.bill.DeletedOrDereferenced) { return(true); } if (!billGiver.CurrentlyUsableForBills()) { return(true); } } return(false); }); Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell); yield return(new Toil { initAction = delegate() { if (__instance.job.targetQueueB != null && __instance.job.targetQueueB.Count == 1) { UnfinishedThing unfinishedThing = __instance.job.targetQueueB[0].Thing as UnfinishedThing; if (unfinishedThing != null) { unfinishedThing.BoundBill = (Bill_ProductionWithUft)__instance.job.bill; } } } }); yield return(Toils_Jump.JumpIf(gotoBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.B).NullOrEmpty())); //hauling patch if (Settings.adv_haul_all_ings && __instance.pawn.Faction == Faction.OfPlayer) { Toil extract = new Toil(); extract.initAction = delegate() { Pawn actor = extract.actor; Job curJob = actor.jobs.curJob; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); if (!curJob.countQueue.NullOrEmpty()) { if (curJob.countQueue[0] > targetQueue[0].Thing.stackCount) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } else { curJob.SetTarget(TargetIndex.B, targetQueue[0]); targetQueue.RemoveAt(0); curJob.count = curJob.countQueue[0]; curJob.countQueue.RemoveAt(0); } } }; Toil PickUpThing = new Toil(); PickUpThing.initAction = delegate() { Pawn actor = extract.actor; Job curJob = actor.jobs.curJob; Thing thing = curJob.GetTarget(TargetIndex.B).Thing; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); bool InventorySpawned = thing.ParentHolder == actor.inventory; if (InventorySpawned || !Toils_Haul.ErrorCheckForCarry(actor, thing)) { if (thing.stackCount < curJob.count) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } else { Thing splitThing = thing.SplitOff(curJob.count); if (splitThing.ParentHolder != actor.inventory && !actor.inventory.GetDirectlyHeldThings().TryAdd(splitThing, false)) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } if (!splitThing.Destroyed && splitThing.stackCount != 0) { targetQueue.Add(splitThing); if (!InventorySpawned) { CompUnloadChecker CUC = splitThing.TryGetComp <CompUnloadChecker>(); if (CUC != null) { CUC.ShouldUnload = true; } } } } } }; Toil TakeToHands = new Toil(); TakeToHands.initAction = delegate() { Pawn actor = TakeToHands.actor; Job curJob = actor.jobs.curJob; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); if (!targetQueue.NullOrEmpty()) { actor.inventory.innerContainer.TryTransferToContainer(targetQueue[0].Thing, actor.carryTracker.innerContainer); actor.Reserve(targetQueue[0], curJob); curJob.SetTarget(TargetIndex.B, targetQueue[0]); targetQueue.RemoveAt(0); } }; yield return(extract); Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B); yield return(Toils_Jump.JumpIf(PickUpThing, () => __instance.job.GetTarget(TargetIndex.B).Thing.ParentHolder == __instance.pawn.inventory)); yield return(getToHaulTarget); yield return(PickUpThing); yield return(Toils_Jump.JumpIf(extract, () => !__instance.job.countQueue.NullOrEmpty())); yield return(TakeToHands); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B)); Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C); yield return(findPlaceTarget); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false)); yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, TakeToHands)); } else { Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true); yield return(extract); Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B); yield return(getToHaulTarget); yield return(Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true)); yield return(JobDriver_DoBill_Access.JumpToCollectNextIntoHandsForBillCrutch(getToHaulTarget, TargetIndex.B)); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B)); Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C); yield return(findPlaceTarget); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false)); yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract)); } yield return(gotoBillGiver); //one line from normal scenario //cleaning patch if (Settings.adv_cleaning) { Toil returnToBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell); Toil FilthList = new Toil(); FilthList.initAction = delegate() { Job curJob = FilthList.actor.jobs.curJob; if (curJob.GetTargetQueue(TargetIndex.A).NullOrEmpty()) { LocalTargetInfo A = curJob.GetTarget(TargetIndex.A); IEnumerable <Filth> l = Utility.SelectAllFilth(FilthList.actor, A); Utility.AddFilthToQueue(curJob, TargetIndex.A, l, FilthList.actor); FilthList.actor.ReserveAsManyAsPossible(curJob.GetTargetQueue(TargetIndex.A), curJob); curJob.targetQueueA.Add(A); } }; yield return(FilthList); yield return(Toils_Jump.JumpIf(returnToBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.A).NullOrEmpty())); Toil CleanFilthList = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A, null); yield return(CleanFilthList); yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A, true)); yield return(Toils_Jump.JumpIf(returnToBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.A).NullOrEmpty())); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList).JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList)); Toil clean = new Toil(); clean.initAction = delegate() { Filth filth = __instance.job.GetTarget(TargetIndex.A).Thing as Filth; __instance.billStartTick = 0; __instance.ticksSpentDoingRecipeWork = 0; __instance.workLeft = filth.def.filth.cleaningWorkToReduceThickness * filth.thickness; }; clean.tickAction = delegate() { Filth filth = __instance.job.GetTarget(TargetIndex.A).Thing as Filth; __instance.billStartTick += 1; __instance.ticksSpentDoingRecipeWork += 1; if (__instance.billStartTick > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); __instance.billStartTick = 0; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); __instance.ReadyForNextToil(); return; } } }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithEffect(EffecterDefOf.Clean, TargetIndex.A); clean.WithProgressBar(TargetIndex.A, () => __instance.ticksSpentDoingRecipeWork / __instance.workLeft, true, -0.5f); clean.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, FilthList); clean.JumpIfOutsideHomeArea(TargetIndex.A, FilthList); yield return(clean); yield return(Toils_Jump.Jump(FilthList)); yield return(returnToBillGiver); } //continuation of normal scenario yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded()); yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell)); yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct()); if (!__instance.job.RecipeDef.products.NullOrEmpty() || !__instance.job.RecipeDef.specialProducts.NullOrEmpty()) { yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null)); Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B); yield return(carryToCell); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true)); Toil recount = new Toil(); recount.initAction = delegate() { Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production; if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount) { __instance.MapCrutch().resourceCounter.UpdateResourceCounts(); } }; yield return(recount); } yield break; }
static bool stillUnloadable(Thing thing) { CompUnloadChecker c = thing.TryGetComp <CompUnloadChecker>(); return(c != null && c.ShouldUnload); }