예제 #1
0
        public override void Initialize()
        {
            Content             = new DynamicContentManager(Game, Game.Content.RootDirectory);
            FontManager.Content = Content;
            SphericalCamera spherical = new SphericalCamera(Vector3.Zero, Vector2.Zero, 25);

            Globals = new GameGlobals(GraphicsDevice, null, new SpriteBatch(GraphicsDevice), spherical);
            Globals.SetData();
            base.Initialize();
            isInitialized = true;
        }
예제 #2
0
 public LoadArgs(DynamicContentManager content)
 {
     Content = content;
 }