public override void Initialize() { Content = new DynamicContentManager(Game, Game.Content.RootDirectory); FontManager.Content = Content; SphericalCamera spherical = new SphericalCamera(Vector3.Zero, Vector2.Zero, 25); Globals = new GameGlobals(GraphicsDevice, null, new SpriteBatch(GraphicsDevice), spherical); Globals.SetData(); base.Initialize(); isInitialized = true; }
public LoadArgs(DynamicContentManager content) { Content = content; }