예제 #1
0
        public static Geometry Polylist(string geoID, string geoName, string matName, GeometryDataType[] dataTypes, float[][] data, ulong[] channels, Semantic[] semantics, ulong[] dataSources, ulong[] sets, int[] vCount, int[] primitives)
        {
            int  maxLength = Math.Min((int)data.Length, (int)dataTypes.Length);
            Mesh mesh      = new Mesh();

            mesh.source = new Source[0];
            Polylist polylist = new Polylist((ulong)vCount.Length, matName, vCount, primitives);

            polylist.input = new InputOffset[0];

            // ! ! ! !
            // separate adding data and adding semantic inputs into two loops/steps
            //  -> add a GeometryDataType enumeration to identify each data array as a specific data (Vertex, Normal, Texcoord, Colors)
            //  -> and the Semantic which generates the "input" types for the composed vertex data which is generated by the primitive list
            for (int i = 0; i < maxLength; i++)
            {
                DAEGeometry.AppendDataSource(mesh, geoName, dataTypes[i], data[i], channels[i]);
            }

            for (int i = 0; i < maxLength; i++)
            {
                DAEGeometry.AppendPolylistSemantic(polylist, geoName, semantics[i], dataSources[i], sets[i]);
            }


            mesh.primitives = new object[] { polylist };
            Geometry geo = new Geometry(geoID, geoName, mesh);

            return(geo);
        }
예제 #2
0
        // move to MeshDAE class (and make it an instance-method instead of static
        public static void AppendPolylist(string geoName, string matName, DAEGeometryInputSemanticInfo[] semanticsInfos, int[] vCount, int[] primitives, Mesh mesh)
        {
            if (mesh == null)
            {
                return;
            }

            ulong    polylistIndex = DAEGeometry.ExpandItems(mesh);
            Polylist polylist      = new Polylist((ulong)vCount.Length, matName, vCount, primitives);

            polylist.input = new InputOffset[0];

            for (int i = 0; i < semanticsInfos.Length; i++)
            {
                DAEGeometry.AppendPolylistSemantic(polylist, geoName, semanticsInfos[i].Semantic, semanticsInfos[i].DataSourceIndex, semanticsInfos[i].SetIndex);
            }

            mesh.primitives[polylistIndex] = polylist;
        }
예제 #3
0
        public static Geometry Polylist(string geoID, string geoName, string matName, DAEGeometryDataSourceInfo[] dataSourceInfos, float[][] data, DAEGeometryInputSemanticInfo[] semanticsInfos, int[] vCount, int[] primitives)
        {
            int  maxLength = Math.Min((int)data.Length, (int)dataSourceInfos.Length);
            Mesh mesh      = new Mesh();

            mesh.source = new Source[0];
            Polylist polylist = new Polylist((ulong)vCount.Length, matName, vCount, primitives);

            polylist.input = new InputOffset[0];

            for (int i = 0; i < maxLength; i++)
            {
                DAEGeometry.AppendDataSource(mesh, geoName, dataSourceInfos[i].Type, data[i], dataSourceInfos[i].Index);
            }
            for (int i = 0; i < semanticsInfos.Length; i++)
            {
                DAEGeometry.AppendPolylistSemantic(polylist, geoName, semanticsInfos[i].Semantic, semanticsInfos[i].DataSourceIndex, semanticsInfos[i].SetIndex);
            }

            mesh.primitives = new object[] { polylist };
            Geometry geo = new Geometry(geoID, geoName, mesh);

            return(geo);
        }