public ARoomRootManager(CoincheServer.Network.CServer _server) { server = _server; room = new Common.GameUtils.Room(); tables = new List <Table.TableManager>(); tables.Add(new Table.TableManager(server)); roomPlayers = new List <Common.GameUtils.Player>(); }
public NetworkListener(CServer _server) : base(_server) { }
protected void InitSending(CServer _serv) { InitConnection(_serv); }
public void InitConnection(CServer _son) { Nl = new NetworkListener(_son); room = new Game.Room.RoomManager(_son); Nl.Init(); }
public ANetworkListenerCallback(CServer _server) { server = _server; }