Esempio n. 1
0
 public ARoomRootManager(CoincheServer.Network.CServer _server)
 {
     server = _server;
     room   = new Common.GameUtils.Room();
     tables = new List <Table.TableManager>();
     tables.Add(new Table.TableManager(server));
     roomPlayers = new List <Common.GameUtils.Player>();
 }
Esempio n. 2
0
 public NetworkListener(CServer _server) : base(_server)
 {
 }
 protected void InitSending(CServer _serv)
 {
     InitConnection(_serv);
 }
Esempio n. 4
0
 public void InitConnection(CServer _son)
 {
     Nl   = new NetworkListener(_son);
     room = new Game.Room.RoomManager(_son);
     Nl.Init();
 }
 public ANetworkListenerCallback(CServer _server)
 {
     server = _server;
 }