public void LoadViewMatrix(Camera camera) { Matrix4x4f viewMatrix = Maths.CreateViewMatrix(camera); base.LoadMatrix(this.location_viewMatrix, viewMatrix); }
private void LoadModelMatrix(Terrain terrain) { Matrix4x4f transformationMatrix = Maths.CreateTransformationMatrix(new Vertex3f(terrain.X, 0, terrain.Z), 0, 0, 0, 1f); this.shader.LoadTransformationMatrix(transformationMatrix); }