// This makes a preview for the given image and updates the image settings private void MakeImagePreview(ImageData img) { lock (img) { // Load image if needed if (!img.IsImageLoaded) { img.LoadImage(); } int imagewidth, imageheight; Bitmap image = img.GetBitmap(); //mxd Bitmap preview; lock (image) { if (!img.LoadFailed) { imagewidth = img.Width; imageheight = img.Height; } else { Size size = image.Size; //mxd imagewidth = size.Width; imageheight = size.Height; } // Determine preview size float scalex = (img.Width > MAX_PREVIEW_SIZE) ? (MAX_PREVIEW_SIZE / (float)imagewidth) : 1.0f; float scaley = (img.Height > MAX_PREVIEW_SIZE) ? (MAX_PREVIEW_SIZE / (float)imageheight) : 1.0f; float scale = Math.Min(scalex, scaley); int previewwidth = (int)(imagewidth * scale); int previewheight = (int)(imageheight * scale); if (previewwidth < 1) { previewwidth = 1; } if (previewheight < 1) { previewheight = 1; } //mxd. Expected and actual image sizes and format match? if (previewwidth == imagewidth && previewheight == imageheight && image.PixelFormat == IMAGE_FORMAT) { preview = new Bitmap(image); } else { // Make new image preview = new Bitmap(previewwidth, previewheight, IMAGE_FORMAT); Graphics g = Graphics.FromImage(preview); g.PageUnit = GraphicsUnit.Pixel; //g.CompositingQuality = CompositingQuality.HighQuality; //mxd g.InterpolationMode = InterpolationMode.NearestNeighbor; //g.SmoothingMode = SmoothingMode.HighQuality; //mxd g.PixelOffsetMode = PixelOffsetMode.None; //g.Clear(Color.Transparent); //mxd // Draw image onto atlas Rectangle atlasrect = new Rectangle(0, 0, previewwidth, previewheight); RectangleF imgrect = General.MakeZoomedRect(new Size(imagewidth, imageheight), atlasrect); if (imgrect.Width < 1.0f) { imgrect.X -= 0.5f - imgrect.Width * 0.5f; imgrect.Width = 1.0f; } if (imgrect.Height < 1.0f) { imgrect.Y -= 0.5f - imgrect.Height * 0.5f; imgrect.Height = 1.0f; } g.DrawImage(image, imgrect); g.Dispose(); } } // Unload image if no longer needed if (!img.IsReferenced) { img.UnloadImage(); } lock (images) { // Set numbers img.PreviewIndex = images.Count; img.PreviewState = ImageLoadState.Ready; // Add to previews list images.Add(preview); } } }
// This makes a preview for the given image and updates the image settings private void MakeImagePreview(ImageData img) { int previewwidth, previewheight; int imagewidth, imageheight; Bitmap preview; Graphics g; lock (img) { // Load image if needed if (!img.IsImageLoaded) { img.LoadImage(); } if (!img.LoadFailed) { imagewidth = img.Width; imageheight = img.Height; } else { imagewidth = img.GetBitmap().Size.Width; imageheight = img.GetBitmap().Size.Height; } // Determine preview size float scalex = (img.Width > maxpreviewwidth) ? ((float)maxpreviewwidth / (float)imagewidth) : 1.0f; float scaley = (img.Height > maxpreviewheight) ? ((float)maxpreviewheight / (float)imageheight) : 1.0f; float scale = Math.Min(scalex, scaley); previewwidth = (int)((float)imagewidth * scale); previewheight = (int)((float)imageheight * scale); if (previewwidth < 1) { previewwidth = 1; } if (previewheight < 1) { previewheight = 1; } // Make new image preview = new Bitmap(previewwidth, previewheight, IMAGE_FORMAT); g = Graphics.FromImage(preview); g.PageUnit = GraphicsUnit.Pixel; g.CompositingQuality = CompositingQuality.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.SmoothingMode = SmoothingMode.HighQuality; g.PixelOffsetMode = PixelOffsetMode.None; g.Clear(Color.Transparent); // Draw image onto atlas Rectangle atlasrect = new Rectangle(0, 0, previewwidth, previewheight); RectangleF imgrect = General.MakeZoomedRect(new Size(imagewidth, imageheight), atlasrect); if (imgrect.Width < 1.0f) { imgrect.X -= 0.5f - imgrect.Width * 0.5f; imgrect.Width = 1.0f; } if (imgrect.Height < 1.0f) { imgrect.Y -= 0.5f - imgrect.Height * 0.5f; imgrect.Height = 1.0f; } g.DrawImage(img.GetBitmap(), imgrect); g.Dispose(); // Unload image if no longer needed if (!img.IsReferenced) { img.UnloadImage(); } lock (images) { // Set numbers img.PreviewIndex = images.Count; img.PreviewState = ImageLoadState.Ready; // Add to previews list images.Add(preview); } } }