public void InitializeUniverseCenter() { UniverseCenter = UniverseFolder.Instance.GetComponentInChildren<UniverseCenterItem>(); if (UniverseCenter != null) { float radius = TempGameValues.UniverseCenterRadius; float closeOrbitInnerRadius = radius + 5F; UniverseCenter.Name = "UniverseCenter"; UniverseCenterData data = new UniverseCenterData(UniverseCenter, radius, closeOrbitInnerRadius); FocusableItemCameraStat cameraStat = __MakeUCenterCameraStat(radius, closeOrbitInnerRadius); UniverseCenter.CameraStat = cameraStat; UniverseCenter.Data = data; // UC will be enabled when CommenceOperations() called } }
public UniverseCenterReport(UniverseCenterData data, Player player, IUniverseCenter_Ltd item) : base(data, player, item) { }
public UniverseCenterInfoAccessController(UniverseCenterData data) : base(data) { }