public static CCPhysicsJointPin Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr) { CCPhysicsJointPin joint = new CCPhysicsJointPin(); if (joint != null && joint.Init(a, b, anchr)) { return(joint); } return(null); }
public static CCPhysicsJointPin Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr) { CCPhysicsJointPin joint = new CCPhysicsJointPin(); if (joint != null && joint.Init(a, b, anchr)) { return joint; } return null; }