public static CCPhysicsJointPin Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr)
        {
            CCPhysicsJointPin joint = new CCPhysicsJointPin();

            if (joint != null && joint.Init(a, b, anchr))
            {
                return(joint);
            }

            return(null);
        }
		public static CCPhysicsJointPin Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr)
		{
			CCPhysicsJointPin joint = new CCPhysicsJointPin();

			if (joint != null && joint.Init(a, b, anchr))
			{
				return joint;
			}

			return null;
		}