예제 #1
0
 public override void RemoveAllChildrenWithCleanup(bool cleanup)
 {
     m_ScrollOffsets.Clear();
     if (m_Batch != null)
     {
         m_Batch.RemoveAllChildrenWithCleanup(cleanup);
     }
 }
        public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets)
        {
            var opacity = Opacity;
            var color   = Color;

            // Release old sprites
            RemoveAllChildrenWithCleanup(true);

            _scale9Image = batchnode;

            _scale9Image.RemoveAllChildrenWithCleanup(true);

            m_capInsets = capInsets;

            // If there is no given rect
            if (rect.Equals(CCRect.Zero))
            {
                // Get the texture size as original
                CCSize textureSize = _scale9Image.TextureAtlas.Texture.ContentSize;

                rect = new CCRect(0, 0, textureSize.Width, textureSize.Height);
            }

            // Set the given rect's size as original size
            m_spriteRect        = rect;
            m_originalSize      = rect.Size;
            m_preferredSize     = m_originalSize;
            m_capInsetsInternal = capInsets;

            float h = rect.Size.Height;
            float w = rect.Size.Width;

            // If there is no specified center region
            if (m_capInsetsInternal.Equals(CCRect.Zero))
            {
                m_capInsetsInternal = new CCRect(w / 3, h / 3, w / 3, h / 3);
            }

            float left_w   = m_capInsetsInternal.Origin.X;
            float center_w = m_capInsetsInternal.Size.Width;
            float right_w  = rect.Size.Width - (left_w + center_w);

            float top_h    = m_capInsetsInternal.Origin.Y;
            float center_h = m_capInsetsInternal.Size.Height;
            float bottom_h = rect.Size.Height - (top_h + center_h);

            // calculate rects

            // ... top row
            float x = 0.0f;
            float y = 0.0f;

            // top left
            CCRect lefttopbounds = new CCRect(x, y,
                                              left_w, top_h);

            // top center
            x += left_w;
            CCRect centertopbounds = new CCRect(x, y,
                                                center_w, top_h);

            // top right
            x += center_w;
            CCRect righttopbounds = new CCRect(x, y,
                                               right_w, top_h);

            // ... center row
            x  = 0.0f;
            y  = 0.0f;
            y += top_h;

            // center left
            CCRect leftcenterbounds = new CCRect(x, y,
                                                 left_w, center_h);

            // center center
            x += left_w;
            CCRect centerbounds = new CCRect(x, y,
                                             center_w, center_h);

            // center right
            x += center_w;
            CCRect rightcenterbounds = new CCRect(x, y,
                                                  right_w, center_h);

            // ... bottom row
            x  = 0.0f;
            y  = 0.0f;
            y += top_h;
            y += center_h;

            // bottom left
            CCRect leftbottombounds = new CCRect(x, y,
                                                 left_w, bottom_h);

            // bottom center
            x += left_w;
            CCRect centerbottombounds = new CCRect(x, y,
                                                   center_w, bottom_h);

            // bottom right
            x += center_w;
            CCRect rightbottombounds = new CCRect(x, y,
                                                  right_w, bottom_h);

            if (!rotated)
            {
                // CCLog("!rotated");

                CCAffineTransform t = CCAffineTransform.Identity;
                t = CCAffineTransform.Translate(t, rect.Origin.X, rect.Origin.Y);

                centerbounds       = CCAffineTransform.Transform(centerbounds, t);
                rightbottombounds  = CCAffineTransform.Transform(rightbottombounds, t);
                leftbottombounds   = CCAffineTransform.Transform(leftbottombounds, t);
                righttopbounds     = CCAffineTransform.Transform(righttopbounds, t);
                lefttopbounds      = CCAffineTransform.Transform(lefttopbounds, t);
                rightcenterbounds  = CCAffineTransform.Transform(rightcenterbounds, t);
                leftcenterbounds   = CCAffineTransform.Transform(leftcenterbounds, t);
                centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t);
                centertopbounds    = CCAffineTransform.Transform(centertopbounds, t);

                // Centre
                _centre = new CCSprite();
                _centre.InitWithTexture(_scale9Image.Texture, centerbounds);
                _scale9Image.AddChild(_centre, 0, (int)Positions.Centre);

                // Top
                _top = new CCSprite();
                _top.InitWithTexture(_scale9Image.Texture, centertopbounds);
                _scale9Image.AddChild(_top, 1, (int)Positions.Top);

                // Bottom
                _bottom = new CCSprite();
                _bottom.InitWithTexture(_scale9Image.Texture, centerbottombounds);
                _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom);

                // Left
                _left = new CCSprite();
                _left.InitWithTexture(_scale9Image.Texture, leftcenterbounds);
                _scale9Image.AddChild(_left, 1, (int)Positions.Left);

                // Right
                _right = new CCSprite();
                _right.InitWithTexture(_scale9Image.Texture, rightcenterbounds);
                _scale9Image.AddChild(_right, 1, (int)Positions.Right);

                // Top left
                _topLeft = new CCSprite();
                _topLeft.InitWithTexture(_scale9Image.Texture, lefttopbounds);
                _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft);

                // Top right
                _topRight = new CCSprite();
                _topRight.InitWithTexture(_scale9Image.Texture, righttopbounds);
                _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight);

                // Bottom left
                _bottomLeft = new CCSprite();
                _bottomLeft.InitWithTexture(_scale9Image.Texture, leftbottombounds);
                _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft);

                // Bottom right
                _bottomRight = new CCSprite();
                _bottomRight.InitWithTexture(_scale9Image.Texture, rightbottombounds);
                _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight);
            }
            else
            {
                // set up transformation of coordinates
                // to handle the case where the sprite is stored rotated
                // in the spritesheet
                // CCLog("rotated");

                CCAffineTransform t = CCAffineTransform.Identity;

                CCRect rotatedcenterbounds       = centerbounds;
                CCRect rotatedrightbottombounds  = rightbottombounds;
                CCRect rotatedleftbottombounds   = leftbottombounds;
                CCRect rotatedrighttopbounds     = righttopbounds;
                CCRect rotatedlefttopbounds      = lefttopbounds;
                CCRect rotatedrightcenterbounds  = rightcenterbounds;
                CCRect rotatedleftcenterbounds   = leftcenterbounds;
                CCRect rotatedcenterbottombounds = centerbottombounds;
                CCRect rotatedcentertopbounds    = centertopbounds;

                t = CCAffineTransform.Translate(t, rect.Size.Height + rect.Origin.X, rect.Origin.Y);
                t = CCAffineTransform.Rotate(t, 1.57079633f);

                centerbounds       = CCAffineTransform.Transform(centerbounds, t);
                rightbottombounds  = CCAffineTransform.Transform(rightbottombounds, t);
                leftbottombounds   = CCAffineTransform.Transform(leftbottombounds, t);
                righttopbounds     = CCAffineTransform.Transform(righttopbounds, t);
                lefttopbounds      = CCAffineTransform.Transform(lefttopbounds, t);
                rightcenterbounds  = CCAffineTransform.Transform(rightcenterbounds, t);
                leftcenterbounds   = CCAffineTransform.Transform(leftcenterbounds, t);
                centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t);
                centertopbounds    = CCAffineTransform.Transform(centertopbounds, t);

                rotatedcenterbounds.Origin       = centerbounds.Origin;
                rotatedrightbottombounds.Origin  = rightbottombounds.Origin;
                rotatedleftbottombounds.Origin   = leftbottombounds.Origin;
                rotatedrighttopbounds.Origin     = righttopbounds.Origin;
                rotatedlefttopbounds.Origin      = lefttopbounds.Origin;
                rotatedrightcenterbounds.Origin  = rightcenterbounds.Origin;
                rotatedleftcenterbounds.Origin   = leftcenterbounds.Origin;
                rotatedcenterbottombounds.Origin = centerbottombounds.Origin;
                rotatedcentertopbounds.Origin    = centertopbounds.Origin;

                // Centre
                _centre = new CCSprite();
                _centre.InitWithTexture(_scale9Image.Texture, rotatedcenterbounds, true);
                _scale9Image.AddChild(_centre, 0, (int)Positions.Centre);

                // Top
                _top = new CCSprite();
                _top.InitWithTexture(_scale9Image.Texture, rotatedcentertopbounds, true);
                _scale9Image.AddChild(_top, 1, (int)Positions.Top);

                // Bottom
                _bottom = new CCSprite();
                _bottom.InitWithTexture(_scale9Image.Texture, rotatedcenterbottombounds, true);
                _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom);

                // Left
                _left = new CCSprite();
                _left.InitWithTexture(_scale9Image.Texture, rotatedleftcenterbounds, true);
                _scale9Image.AddChild(_left, 1, (int)Positions.Left);

                // Right
                _right = new CCSprite();
                _right.InitWithTexture(_scale9Image.Texture, rotatedrightcenterbounds, true);
                _scale9Image.AddChild(_right, 1, (int)Positions.Right);

                // Top left
                _topLeft = new CCSprite();
                _topLeft.InitWithTexture(_scale9Image.Texture, rotatedlefttopbounds, true);
                _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft);

                // Top right
                _topRight = new CCSprite();
                _topRight.InitWithTexture(_scale9Image.Texture, rotatedrighttopbounds, true);
                _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight);

                // Bottom left
                _bottomLeft = new CCSprite();
                _bottomLeft.InitWithTexture(_scale9Image.Texture, rotatedleftbottombounds, true);
                _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft);

                // Bottom right
                _bottomRight = new CCSprite();
                _bottomRight.InitWithTexture(_scale9Image.Texture, rotatedrightbottombounds, true);
                _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight);
            }

            ContentSize = rect.Size;
            AddChild(_scale9Image);

            if (m_bSpritesGenerated)
            {
                // Restore color and opacity
                Opacity = opacity;
                Color   = color;
            }
            m_bSpritesGenerated = true;

            return(true);
        }
예제 #3
0
        public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets)
        {
            byte      opacity = m_cOpacity;
            CCColor3B color   = m_tColor;

            // Release old sprites
            RemoveAllChildrenWithCleanup(true);

            if (scale9Image != batchnode)
            {
                scale9Image = batchnode;
            }

            scale9Image.RemoveAllChildrenWithCleanup(true);

            m_capInsets = capInsets;

            // If there is no given rect
            if (rect.Equals(CCRect.Zero))
            {
                // Get the texture size as original
                CCSize textureSize = scale9Image.TextureAtlas.Texture.ContentSize;

                rect = new CCRect(0, 0, textureSize.Width, textureSize.Height);
            }

            // Set the given rect's size as original size
            m_spriteRect        = rect;
            m_originalSize      = rect.Size;
            m_preferredSize     = m_originalSize;
            m_capInsetsInternal = capInsets;

            // Get the image edges
            float l = rect.Origin.X;
            float t = rect.Origin.Y;
            float h = rect.Size.Height;
            float w = rect.Size.Width;

            // If there is no specified center region
            if (m_capInsetsInternal.Equals(CCRect.Zero))
            {
                // Apply the 3x3 grid format
                if (rotated)
                {
                    m_capInsetsInternal = new CCRect(l + h / 3, t + w / 3, w / 3, h / 3);
                }
                else
                {
                    m_capInsetsInternal = new CCRect(l + w / 3, t + h / 3, w / 3, h / 3);
                }
            }

            //
            // Set up the image
            //
            if (rotated)
            {
                // Sprite frame is rotated

                // Centre
                centre = new CCSprite();
                centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, true);
                scale9Image.AddChild(centre, 0, (int)Positions.pCentre);

                // Bottom
                bottom = new CCSprite();
                bottom.InitWithTexture(scale9Image.Texture, new CCRect(l,
                                                                       m_capInsetsInternal.Origin.Y,
                                                                       m_capInsetsInternal.Size.Width,
                                                                       m_capInsetsInternal.Origin.X - l),
                                       rotated
                                       );
                scale9Image.AddChild(bottom, 1, (int)Positions.pBottom);

                // Top
                top = new CCSprite();
                top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height,
                                                                    m_capInsetsInternal.Origin.Y,
                                                                    m_capInsetsInternal.Size.Width,
                                                                    h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)),
                                    rotated
                                    );
                scale9Image.AddChild(top, 1, (int)Positions.pTop);

                // Right
                right = new CCSprite();
                right.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                      m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width,
                                                                      w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width,
                                                                      m_capInsetsInternal.Size.Height),
                                      rotated
                                      );
                scale9Image.AddChild(right, 1, (int)Positions.pRight);

                // Left
                left = new CCSprite();
                left.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                     t,
                                                                     m_capInsetsInternal.Origin.Y - t,
                                                                     m_capInsetsInternal.Size.Height),
                                     rotated
                                     );
                scale9Image.AddChild(left, 1, (int)Positions.pLeft);

                // Top right
                topRight = new CCSprite();
                topRight.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height,
                                                                         m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width,
                                                                         w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width,
                                                                         h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)),
                                         rotated
                                         );
                scale9Image.AddChild(topRight, 2, (int)Positions.pTopRight);

                // Top left
                topLeft = new CCSprite();
                topLeft.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height,
                                                                        t,
                                                                        m_capInsetsInternal.Origin.Y - t,
                                                                        h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)),
                                        rotated
                                        );
                scale9Image.AddChild(topLeft, 2, (int)Positions.pTopLeft);

                // Bottom right
                bottomRight = new CCSprite();
                bottomRight.InitWithTexture(scale9Image.Texture, new CCRect(l,
                                                                            m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width,
                                                                            w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width,
                                                                            m_capInsetsInternal.Origin.X - l),
                                            rotated
                                            );
                scale9Image.AddChild(bottomRight, 2, (int)Positions.pBottomRight);

                // Bottom left
                bottomLeft = new CCSprite();
                bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect(l,
                                                                           t,
                                                                           m_capInsetsInternal.Origin.Y - t,
                                                                           m_capInsetsInternal.Origin.X - l),
                                           rotated
                                           );
                scale9Image.AddChild(bottomLeft, 2, (int)Positions.pBottomLeft);
            }
            else
            {
                // Sprite frame is not rotated
                // Centre
                centre = new CCSprite();
                centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, rotated);
                scale9Image.AddChild(centre, 0, (int)Positions.pCentre);

                // Top
                top = new CCSprite();
                top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                    t,
                                                                    m_capInsetsInternal.Size.Width,
                                                                    m_capInsetsInternal.Origin.Y - t),
                                    rotated
                                    );
                scale9Image.AddChild(top, 1, (int)Positions.pTop);

                // Bottom
                bottom = new CCSprite();
                bottom.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X,
                                                                       m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height,
                                                                       m_capInsetsInternal.Size.Width,
                                                                       h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)),
                                       rotated);
                scale9Image.AddChild(bottom, 1, (int)Positions.pBottom);

                // Left
                left = new CCSprite();
                left.InitWithTexture(scale9Image.Texture, new CCRect(
                                         l,
                                         m_capInsetsInternal.Origin.Y,
                                         m_capInsetsInternal.Origin.X - l,
                                         m_capInsetsInternal.Size.Height),
                                     rotated);
                scale9Image.AddChild(left, 1, (int)Positions.pLeft);

                // Right
                right = new CCSprite();
                right.InitWithTexture(scale9Image.Texture, new CCRect(
                                          m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width,
                                          m_capInsetsInternal.Origin.Y,
                                          w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width),
                                          m_capInsetsInternal.Size.Height),
                                      rotated);
                scale9Image.AddChild(right, 1, (int)Positions.pRight);

                // Top left
                topLeft = new CCSprite();
                topLeft.InitWithTexture(scale9Image.Texture, new CCRect(
                                            l,
                                            t,
                                            m_capInsetsInternal.Origin.X - l,
                                            m_capInsetsInternal.Origin.Y - t),
                                        rotated);

                scale9Image.AddChild(topLeft, 2, (int)Positions.pTopLeft);

                // Top right
                topRight = new CCSprite();
                topRight.InitWithTexture(scale9Image.Texture, new CCRect(
                                             m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width,
                                             t,
                                             w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width),
                                             m_capInsetsInternal.Origin.Y - t),
                                         rotated);

                scale9Image.AddChild(topRight, 2, (int)Positions.pTopRight);

                // Bottom left
                bottomLeft = new CCSprite();
                bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect(
                                               l,
                                               m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height,
                                               m_capInsetsInternal.Origin.X - l,
                                               h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)),
                                           rotated);
                scale9Image.AddChild(bottomLeft, 2, (int)Positions.pBottomLeft);

                // Bottom right
                bottomRight = new CCSprite();
                bottomRight.InitWithTexture(scale9Image.Texture, new CCRect(
                                                m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width,
                                                m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height,
                                                w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width),
                                                h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)),
                                            rotated);
                scale9Image.AddChild(bottomRight, 2, (int)Positions.pBottomRight);
            }

            ContentSize = rect.Size;
            AddChild(scale9Image);

            if (m_bSpritesGenerated)
            {
                // Restore color and opacity
                Opacity = opacity;
                Color   = color;
            }
            m_bSpritesGenerated = true;

            return(true);
        }
예제 #4
0
        public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets)
        {
            var opacity = Opacity;
            var color = Color;

            // Release old sprites
            RemoveAllChildrenWithCleanup(true);

            _scale9Image = batchnode;
            _scale9Image.RemoveAllChildrenWithCleanup(true);

            _capInsets = capInsets;
            _spriteFrameRotated = rotated;

            // If there is no given rect
            if (rect.Equals(CCRect.Zero))
            {
                // Get the texture size as original
                CCSize textureSize = _scale9Image.TextureAtlas.Texture.ContentSize;

                rect = new CCRect(0, 0, textureSize.Width, textureSize.Height);
            }

            // Set the given rect's size as original size
            _spriteRect = rect;
            _originalSize = rect.Size;
            _preferredSize = _originalSize;
            _capInsetsInternal = capInsets;

            float h = rect.Size.Height;
            float w = rect.Size.Width;

            // If there is no specified center region
            if (_capInsetsInternal.Equals(CCRect.Zero))
            {
                _capInsetsInternal = new CCRect(w / 3, h / 3, w / 3, h / 3);
            }

            float left_w = _capInsetsInternal.Origin.X;
            float center_w = _capInsetsInternal.Size.Width;
            float right_w = rect.Size.Width - (left_w + center_w);

            float top_h = _capInsetsInternal.Origin.Y;
            float center_h = _capInsetsInternal.Size.Height;
            float bottom_h = rect.Size.Height - (top_h + center_h);

            // calculate rects

            // ... top row
            float x = 0.0f;
            float y = 0.0f;

            // top left
            CCRect lefttopbounds = new CCRect(x, y,
                                              left_w, top_h);

            // top center
            x += left_w;
            CCRect centertopbounds = new CCRect(x, y,
                                                center_w, top_h);

            // top right
            x += center_w;
            CCRect righttopbounds = new CCRect(x, y,
                                               right_w, top_h);

            // ... center row
            x = 0.0f;
            y = 0.0f;
            y += top_h;

            // center left
            CCRect leftcenterbounds = new CCRect(x, y,
                                                 left_w, center_h);

            // center center
            x += left_w;
            CCRect centerbounds = new CCRect(x, y,
                                             center_w, center_h);

            // center right
            x += center_w;
            CCRect rightcenterbounds = new CCRect(x, y,
                                                  right_w, center_h);

            // ... bottom row
            x = 0.0f;
            y = 0.0f;
            y += top_h;
            y += center_h;

            // bottom left
            CCRect leftbottombounds = new CCRect(x, y,
                                                 left_w, bottom_h);

            // bottom center
            x += left_w;
            CCRect centerbottombounds = new CCRect(x, y,
                                                   center_w, bottom_h);

            // bottom right
            x += center_w;
            CCRect rightbottombounds = new CCRect(x, y,
                                                  right_w, bottom_h);

            if (!rotated)
            {
                // CCLog("!rotated");

                CCAffineTransform t = CCAffineTransform.Identity;
                t = CCAffineTransform.Translate(t, rect.Origin.X, rect.Origin.Y);

                centerbounds = CCAffineTransform.Transform(centerbounds, t);
                rightbottombounds = CCAffineTransform.Transform(rightbottombounds, t);
                leftbottombounds = CCAffineTransform.Transform(leftbottombounds, t);
                righttopbounds = CCAffineTransform.Transform(righttopbounds, t);
                lefttopbounds = CCAffineTransform.Transform(lefttopbounds, t);
                rightcenterbounds = CCAffineTransform.Transform(rightcenterbounds, t);
                leftcenterbounds = CCAffineTransform.Transform(leftcenterbounds, t);
                centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t);
                centertopbounds = CCAffineTransform.Transform(centertopbounds, t);

                // Centre
                _centre = new CCSprite();
                _centre.InitWithTexture(_scale9Image.Texture, centerbounds);
                _scale9Image.AddChild(_centre, 0, (int)Positions.Centre);

                // Top
                _top = new CCSprite();
                _top.InitWithTexture(_scale9Image.Texture, centertopbounds);
                _scale9Image.AddChild(_top, 1, (int)Positions.Top);

                // Bottom
                _bottom = new CCSprite();
                _bottom.InitWithTexture(_scale9Image.Texture, centerbottombounds);
                _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom);

                // Left
                _left = new CCSprite();
                _left.InitWithTexture(_scale9Image.Texture, leftcenterbounds);
                _scale9Image.AddChild(_left, 1, (int)Positions.Left);

                // Right
                _right = new CCSprite();
                _right.InitWithTexture(_scale9Image.Texture, rightcenterbounds);
                _scale9Image.AddChild(_right, 1, (int)Positions.Right);

                // Top left
                _topLeft = new CCSprite();
                _topLeft.InitWithTexture(_scale9Image.Texture, lefttopbounds);
                _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft);

                // Top right
                _topRight = new CCSprite();
                _topRight.InitWithTexture(_scale9Image.Texture, righttopbounds);
                _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight);

                // Bottom left
                _bottomLeft = new CCSprite();
                _bottomLeft.InitWithTexture(_scale9Image.Texture, leftbottombounds);
                _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft);

                // Bottom right
                _bottomRight = new CCSprite();
                _bottomRight.InitWithTexture(_scale9Image.Texture, rightbottombounds);
                _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight);
            }
            else
            {
                // set up transformation of coordinates
                // to handle the case where the sprite is stored rotated
                // in the spritesheet
                // CCLog("rotated");

                CCAffineTransform t = CCAffineTransform.Identity;

                CCRect rotatedcenterbounds = centerbounds;
                CCRect rotatedrightbottombounds = rightbottombounds;
                CCRect rotatedleftbottombounds = leftbottombounds;
                CCRect rotatedrighttopbounds = righttopbounds;
                CCRect rotatedlefttopbounds = lefttopbounds;
                CCRect rotatedrightcenterbounds = rightcenterbounds;
                CCRect rotatedleftcenterbounds = leftcenterbounds;
                CCRect rotatedcenterbottombounds = centerbottombounds;
                CCRect rotatedcentertopbounds = centertopbounds;

                t = CCAffineTransform.Translate(t, rect.Size.Height + rect.Origin.X, rect.Origin.Y);
                t = CCAffineTransform.Rotate(t, 1.57079633f);

                centerbounds = CCAffineTransform.Transform(centerbounds, t);
                rightbottombounds = CCAffineTransform.Transform(rightbottombounds, t);
                leftbottombounds = CCAffineTransform.Transform(leftbottombounds, t);
                righttopbounds = CCAffineTransform.Transform(righttopbounds, t);
                lefttopbounds = CCAffineTransform.Transform(lefttopbounds, t);
                rightcenterbounds = CCAffineTransform.Transform(rightcenterbounds, t);
                leftcenterbounds = CCAffineTransform.Transform(leftcenterbounds, t);
                centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t);
                centertopbounds = CCAffineTransform.Transform(centertopbounds, t);

                rotatedcenterbounds.Origin = centerbounds.Origin;
                rotatedrightbottombounds.Origin = rightbottombounds.Origin;
                rotatedleftbottombounds.Origin = leftbottombounds.Origin;
                rotatedrighttopbounds.Origin = righttopbounds.Origin;
                rotatedlefttopbounds.Origin = lefttopbounds.Origin;
                rotatedrightcenterbounds.Origin = rightcenterbounds.Origin;
                rotatedleftcenterbounds.Origin = leftcenterbounds.Origin;
                rotatedcenterbottombounds.Origin = centerbottombounds.Origin;
                rotatedcentertopbounds.Origin = centertopbounds.Origin;

                // Centre
                _centre = new CCSprite();
                _centre.InitWithTexture(_scale9Image.Texture, rotatedcenterbounds, true);
                _scale9Image.AddChild(_centre, 0, (int)Positions.Centre);

                // Top
                _top = new CCSprite();
                _top.InitWithTexture(_scale9Image.Texture, rotatedcentertopbounds, true);
                _scale9Image.AddChild(_top, 1, (int)Positions.Top);

                // Bottom
                _bottom = new CCSprite();
                _bottom.InitWithTexture(_scale9Image.Texture, rotatedcenterbottombounds, true);
                _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom);

                // Left
                _left = new CCSprite();
                _left.InitWithTexture(_scale9Image.Texture, rotatedleftcenterbounds, true);
                _scale9Image.AddChild(_left, 1, (int)Positions.Left);

                // Right
                _right = new CCSprite();
                _right.InitWithTexture(_scale9Image.Texture, rotatedrightcenterbounds, true);
                _scale9Image.AddChild(_right, 1, (int)Positions.Right);

                // Top left
                _topLeft = new CCSprite();
                _topLeft.InitWithTexture(_scale9Image.Texture, rotatedlefttopbounds, true);
                _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft);

                // Top right
                _topRight = new CCSprite();
                _topRight.InitWithTexture(_scale9Image.Texture, rotatedrighttopbounds, true);
                _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight);

                // Bottom left
                _bottomLeft = new CCSprite();
                _bottomLeft.InitWithTexture(_scale9Image.Texture, rotatedleftbottombounds, true);
                _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft);

                // Bottom right
                _bottomRight = new CCSprite();
                _bottomRight.InitWithTexture(_scale9Image.Texture, rotatedrightbottombounds, true);
                _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight);
            }

            ContentSize = rect.Size;
            AddChild(_scale9Image);

            if (_spritesGenerated)
            {
                // Restore color and opacity
                Opacity = opacity;
                Color = color;
            }
            _spritesGenerated = true;

            return true;
        }