public override void RemoveAllChildrenWithCleanup(bool cleanup) { m_ScrollOffsets.Clear(); if (m_Batch != null) { m_Batch.RemoveAllChildrenWithCleanup(cleanup); } }
public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets) { var opacity = Opacity; var color = Color; // Release old sprites RemoveAllChildrenWithCleanup(true); _scale9Image = batchnode; _scale9Image.RemoveAllChildrenWithCleanup(true); m_capInsets = capInsets; // If there is no given rect if (rect.Equals(CCRect.Zero)) { // Get the texture size as original CCSize textureSize = _scale9Image.TextureAtlas.Texture.ContentSize; rect = new CCRect(0, 0, textureSize.Width, textureSize.Height); } // Set the given rect's size as original size m_spriteRect = rect; m_originalSize = rect.Size; m_preferredSize = m_originalSize; m_capInsetsInternal = capInsets; float h = rect.Size.Height; float w = rect.Size.Width; // If there is no specified center region if (m_capInsetsInternal.Equals(CCRect.Zero)) { m_capInsetsInternal = new CCRect(w / 3, h / 3, w / 3, h / 3); } float left_w = m_capInsetsInternal.Origin.X; float center_w = m_capInsetsInternal.Size.Width; float right_w = rect.Size.Width - (left_w + center_w); float top_h = m_capInsetsInternal.Origin.Y; float center_h = m_capInsetsInternal.Size.Height; float bottom_h = rect.Size.Height - (top_h + center_h); // calculate rects // ... top row float x = 0.0f; float y = 0.0f; // top left CCRect lefttopbounds = new CCRect(x, y, left_w, top_h); // top center x += left_w; CCRect centertopbounds = new CCRect(x, y, center_w, top_h); // top right x += center_w; CCRect righttopbounds = new CCRect(x, y, right_w, top_h); // ... center row x = 0.0f; y = 0.0f; y += top_h; // center left CCRect leftcenterbounds = new CCRect(x, y, left_w, center_h); // center center x += left_w; CCRect centerbounds = new CCRect(x, y, center_w, center_h); // center right x += center_w; CCRect rightcenterbounds = new CCRect(x, y, right_w, center_h); // ... bottom row x = 0.0f; y = 0.0f; y += top_h; y += center_h; // bottom left CCRect leftbottombounds = new CCRect(x, y, left_w, bottom_h); // bottom center x += left_w; CCRect centerbottombounds = new CCRect(x, y, center_w, bottom_h); // bottom right x += center_w; CCRect rightbottombounds = new CCRect(x, y, right_w, bottom_h); if (!rotated) { // CCLog("!rotated"); CCAffineTransform t = CCAffineTransform.Identity; t = CCAffineTransform.Translate(t, rect.Origin.X, rect.Origin.Y); centerbounds = CCAffineTransform.Transform(centerbounds, t); rightbottombounds = CCAffineTransform.Transform(rightbottombounds, t); leftbottombounds = CCAffineTransform.Transform(leftbottombounds, t); righttopbounds = CCAffineTransform.Transform(righttopbounds, t); lefttopbounds = CCAffineTransform.Transform(lefttopbounds, t); rightcenterbounds = CCAffineTransform.Transform(rightcenterbounds, t); leftcenterbounds = CCAffineTransform.Transform(leftcenterbounds, t); centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t); centertopbounds = CCAffineTransform.Transform(centertopbounds, t); // Centre _centre = new CCSprite(); _centre.InitWithTexture(_scale9Image.Texture, centerbounds); _scale9Image.AddChild(_centre, 0, (int)Positions.Centre); // Top _top = new CCSprite(); _top.InitWithTexture(_scale9Image.Texture, centertopbounds); _scale9Image.AddChild(_top, 1, (int)Positions.Top); // Bottom _bottom = new CCSprite(); _bottom.InitWithTexture(_scale9Image.Texture, centerbottombounds); _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom); // Left _left = new CCSprite(); _left.InitWithTexture(_scale9Image.Texture, leftcenterbounds); _scale9Image.AddChild(_left, 1, (int)Positions.Left); // Right _right = new CCSprite(); _right.InitWithTexture(_scale9Image.Texture, rightcenterbounds); _scale9Image.AddChild(_right, 1, (int)Positions.Right); // Top left _topLeft = new CCSprite(); _topLeft.InitWithTexture(_scale9Image.Texture, lefttopbounds); _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft); // Top right _topRight = new CCSprite(); _topRight.InitWithTexture(_scale9Image.Texture, righttopbounds); _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight); // Bottom left _bottomLeft = new CCSprite(); _bottomLeft.InitWithTexture(_scale9Image.Texture, leftbottombounds); _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft); // Bottom right _bottomRight = new CCSprite(); _bottomRight.InitWithTexture(_scale9Image.Texture, rightbottombounds); _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // CCLog("rotated"); CCAffineTransform t = CCAffineTransform.Identity; CCRect rotatedcenterbounds = centerbounds; CCRect rotatedrightbottombounds = rightbottombounds; CCRect rotatedleftbottombounds = leftbottombounds; CCRect rotatedrighttopbounds = righttopbounds; CCRect rotatedlefttopbounds = lefttopbounds; CCRect rotatedrightcenterbounds = rightcenterbounds; CCRect rotatedleftcenterbounds = leftcenterbounds; CCRect rotatedcenterbottombounds = centerbottombounds; CCRect rotatedcentertopbounds = centertopbounds; t = CCAffineTransform.Translate(t, rect.Size.Height + rect.Origin.X, rect.Origin.Y); t = CCAffineTransform.Rotate(t, 1.57079633f); centerbounds = CCAffineTransform.Transform(centerbounds, t); rightbottombounds = CCAffineTransform.Transform(rightbottombounds, t); leftbottombounds = CCAffineTransform.Transform(leftbottombounds, t); righttopbounds = CCAffineTransform.Transform(righttopbounds, t); lefttopbounds = CCAffineTransform.Transform(lefttopbounds, t); rightcenterbounds = CCAffineTransform.Transform(rightcenterbounds, t); leftcenterbounds = CCAffineTransform.Transform(leftcenterbounds, t); centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t); centertopbounds = CCAffineTransform.Transform(centertopbounds, t); rotatedcenterbounds.Origin = centerbounds.Origin; rotatedrightbottombounds.Origin = rightbottombounds.Origin; rotatedleftbottombounds.Origin = leftbottombounds.Origin; rotatedrighttopbounds.Origin = righttopbounds.Origin; rotatedlefttopbounds.Origin = lefttopbounds.Origin; rotatedrightcenterbounds.Origin = rightcenterbounds.Origin; rotatedleftcenterbounds.Origin = leftcenterbounds.Origin; rotatedcenterbottombounds.Origin = centerbottombounds.Origin; rotatedcentertopbounds.Origin = centertopbounds.Origin; // Centre _centre = new CCSprite(); _centre.InitWithTexture(_scale9Image.Texture, rotatedcenterbounds, true); _scale9Image.AddChild(_centre, 0, (int)Positions.Centre); // Top _top = new CCSprite(); _top.InitWithTexture(_scale9Image.Texture, rotatedcentertopbounds, true); _scale9Image.AddChild(_top, 1, (int)Positions.Top); // Bottom _bottom = new CCSprite(); _bottom.InitWithTexture(_scale9Image.Texture, rotatedcenterbottombounds, true); _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom); // Left _left = new CCSprite(); _left.InitWithTexture(_scale9Image.Texture, rotatedleftcenterbounds, true); _scale9Image.AddChild(_left, 1, (int)Positions.Left); // Right _right = new CCSprite(); _right.InitWithTexture(_scale9Image.Texture, rotatedrightcenterbounds, true); _scale9Image.AddChild(_right, 1, (int)Positions.Right); // Top left _topLeft = new CCSprite(); _topLeft.InitWithTexture(_scale9Image.Texture, rotatedlefttopbounds, true); _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft); // Top right _topRight = new CCSprite(); _topRight.InitWithTexture(_scale9Image.Texture, rotatedrighttopbounds, true); _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight); // Bottom left _bottomLeft = new CCSprite(); _bottomLeft.InitWithTexture(_scale9Image.Texture, rotatedleftbottombounds, true); _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft); // Bottom right _bottomRight = new CCSprite(); _bottomRight.InitWithTexture(_scale9Image.Texture, rotatedrightbottombounds, true); _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight); } ContentSize = rect.Size; AddChild(_scale9Image); if (m_bSpritesGenerated) { // Restore color and opacity Opacity = opacity; Color = color; } m_bSpritesGenerated = true; return(true); }
public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets) { byte opacity = m_cOpacity; CCColor3B color = m_tColor; // Release old sprites RemoveAllChildrenWithCleanup(true); if (scale9Image != batchnode) { scale9Image = batchnode; } scale9Image.RemoveAllChildrenWithCleanup(true); m_capInsets = capInsets; // If there is no given rect if (rect.Equals(CCRect.Zero)) { // Get the texture size as original CCSize textureSize = scale9Image.TextureAtlas.Texture.ContentSize; rect = new CCRect(0, 0, textureSize.Width, textureSize.Height); } // Set the given rect's size as original size m_spriteRect = rect; m_originalSize = rect.Size; m_preferredSize = m_originalSize; m_capInsetsInternal = capInsets; // Get the image edges float l = rect.Origin.X; float t = rect.Origin.Y; float h = rect.Size.Height; float w = rect.Size.Width; // If there is no specified center region if (m_capInsetsInternal.Equals(CCRect.Zero)) { // Apply the 3x3 grid format if (rotated) { m_capInsetsInternal = new CCRect(l + h / 3, t + w / 3, w / 3, h / 3); } else { m_capInsetsInternal = new CCRect(l + w / 3, t + h / 3, w / 3, h / 3); } } // // Set up the image // if (rotated) { // Sprite frame is rotated // Centre centre = new CCSprite(); centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, true); scale9Image.AddChild(centre, 0, (int)Positions.pCentre); // Bottom bottom = new CCSprite(); bottom.InitWithTexture(scale9Image.Texture, new CCRect(l, m_capInsetsInternal.Origin.Y, m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.X - l), rotated ); scale9Image.AddChild(bottom, 1, (int)Positions.pBottom); // Top top = new CCSprite(); top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Origin.Y, m_capInsetsInternal.Size.Width, h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)), rotated ); scale9Image.AddChild(top, 1, (int)Positions.pTop); // Right right = new CCSprite(); right.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width, w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width, m_capInsetsInternal.Size.Height), rotated ); scale9Image.AddChild(right, 1, (int)Positions.pRight); // Left left = new CCSprite(); left.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, t, m_capInsetsInternal.Origin.Y - t, m_capInsetsInternal.Size.Height), rotated ); scale9Image.AddChild(left, 1, (int)Positions.pLeft); // Top right topRight = new CCSprite(); topRight.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width, w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width, h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)), rotated ); scale9Image.AddChild(topRight, 2, (int)Positions.pTopRight); // Top left topLeft = new CCSprite(); topLeft.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height, t, m_capInsetsInternal.Origin.Y - t, h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)), rotated ); scale9Image.AddChild(topLeft, 2, (int)Positions.pTopLeft); // Bottom right bottomRight = new CCSprite(); bottomRight.InitWithTexture(scale9Image.Texture, new CCRect(l, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width, w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.X - l), rotated ); scale9Image.AddChild(bottomRight, 2, (int)Positions.pBottomRight); // Bottom left bottomLeft = new CCSprite(); bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect(l, t, m_capInsetsInternal.Origin.Y - t, m_capInsetsInternal.Origin.X - l), rotated ); scale9Image.AddChild(bottomLeft, 2, (int)Positions.pBottomLeft); } else { // Sprite frame is not rotated // Centre centre = new CCSprite(); centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, rotated); scale9Image.AddChild(centre, 0, (int)Positions.pCentre); // Top top = new CCSprite(); top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, t, m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.Y - t), rotated ); scale9Image.AddChild(top, 1, (int)Positions.pTop); // Bottom bottom = new CCSprite(); bottom.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Size.Width, h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)), rotated); scale9Image.AddChild(bottom, 1, (int)Positions.pBottom); // Left left = new CCSprite(); left.InitWithTexture(scale9Image.Texture, new CCRect( l, m_capInsetsInternal.Origin.Y, m_capInsetsInternal.Origin.X - l, m_capInsetsInternal.Size.Height), rotated); scale9Image.AddChild(left, 1, (int)Positions.pLeft); // Right right = new CCSprite(); right.InitWithTexture(scale9Image.Texture, new CCRect( m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.Y, w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width), m_capInsetsInternal.Size.Height), rotated); scale9Image.AddChild(right, 1, (int)Positions.pRight); // Top left topLeft = new CCSprite(); topLeft.InitWithTexture(scale9Image.Texture, new CCRect( l, t, m_capInsetsInternal.Origin.X - l, m_capInsetsInternal.Origin.Y - t), rotated); scale9Image.AddChild(topLeft, 2, (int)Positions.pTopLeft); // Top right topRight = new CCSprite(); topRight.InitWithTexture(scale9Image.Texture, new CCRect( m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width, t, w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width), m_capInsetsInternal.Origin.Y - t), rotated); scale9Image.AddChild(topRight, 2, (int)Positions.pTopRight); // Bottom left bottomLeft = new CCSprite(); bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect( l, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Origin.X - l, h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)), rotated); scale9Image.AddChild(bottomLeft, 2, (int)Positions.pBottomLeft); // Bottom right bottomRight = new CCSprite(); bottomRight.InitWithTexture(scale9Image.Texture, new CCRect( m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height, w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width), h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)), rotated); scale9Image.AddChild(bottomRight, 2, (int)Positions.pBottomRight); } ContentSize = rect.Size; AddChild(scale9Image); if (m_bSpritesGenerated) { // Restore color and opacity Opacity = opacity; Color = color; } m_bSpritesGenerated = true; return(true); }
public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets) { var opacity = Opacity; var color = Color; // Release old sprites RemoveAllChildrenWithCleanup(true); _scale9Image = batchnode; _scale9Image.RemoveAllChildrenWithCleanup(true); _capInsets = capInsets; _spriteFrameRotated = rotated; // If there is no given rect if (rect.Equals(CCRect.Zero)) { // Get the texture size as original CCSize textureSize = _scale9Image.TextureAtlas.Texture.ContentSize; rect = new CCRect(0, 0, textureSize.Width, textureSize.Height); } // Set the given rect's size as original size _spriteRect = rect; _originalSize = rect.Size; _preferredSize = _originalSize; _capInsetsInternal = capInsets; float h = rect.Size.Height; float w = rect.Size.Width; // If there is no specified center region if (_capInsetsInternal.Equals(CCRect.Zero)) { _capInsetsInternal = new CCRect(w / 3, h / 3, w / 3, h / 3); } float left_w = _capInsetsInternal.Origin.X; float center_w = _capInsetsInternal.Size.Width; float right_w = rect.Size.Width - (left_w + center_w); float top_h = _capInsetsInternal.Origin.Y; float center_h = _capInsetsInternal.Size.Height; float bottom_h = rect.Size.Height - (top_h + center_h); // calculate rects // ... top row float x = 0.0f; float y = 0.0f; // top left CCRect lefttopbounds = new CCRect(x, y, left_w, top_h); // top center x += left_w; CCRect centertopbounds = new CCRect(x, y, center_w, top_h); // top right x += center_w; CCRect righttopbounds = new CCRect(x, y, right_w, top_h); // ... center row x = 0.0f; y = 0.0f; y += top_h; // center left CCRect leftcenterbounds = new CCRect(x, y, left_w, center_h); // center center x += left_w; CCRect centerbounds = new CCRect(x, y, center_w, center_h); // center right x += center_w; CCRect rightcenterbounds = new CCRect(x, y, right_w, center_h); // ... bottom row x = 0.0f; y = 0.0f; y += top_h; y += center_h; // bottom left CCRect leftbottombounds = new CCRect(x, y, left_w, bottom_h); // bottom center x += left_w; CCRect centerbottombounds = new CCRect(x, y, center_w, bottom_h); // bottom right x += center_w; CCRect rightbottombounds = new CCRect(x, y, right_w, bottom_h); if (!rotated) { // CCLog("!rotated"); CCAffineTransform t = CCAffineTransform.Identity; t = CCAffineTransform.Translate(t, rect.Origin.X, rect.Origin.Y); centerbounds = CCAffineTransform.Transform(centerbounds, t); rightbottombounds = CCAffineTransform.Transform(rightbottombounds, t); leftbottombounds = CCAffineTransform.Transform(leftbottombounds, t); righttopbounds = CCAffineTransform.Transform(righttopbounds, t); lefttopbounds = CCAffineTransform.Transform(lefttopbounds, t); rightcenterbounds = CCAffineTransform.Transform(rightcenterbounds, t); leftcenterbounds = CCAffineTransform.Transform(leftcenterbounds, t); centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t); centertopbounds = CCAffineTransform.Transform(centertopbounds, t); // Centre _centre = new CCSprite(); _centre.InitWithTexture(_scale9Image.Texture, centerbounds); _scale9Image.AddChild(_centre, 0, (int)Positions.Centre); // Top _top = new CCSprite(); _top.InitWithTexture(_scale9Image.Texture, centertopbounds); _scale9Image.AddChild(_top, 1, (int)Positions.Top); // Bottom _bottom = new CCSprite(); _bottom.InitWithTexture(_scale9Image.Texture, centerbottombounds); _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom); // Left _left = new CCSprite(); _left.InitWithTexture(_scale9Image.Texture, leftcenterbounds); _scale9Image.AddChild(_left, 1, (int)Positions.Left); // Right _right = new CCSprite(); _right.InitWithTexture(_scale9Image.Texture, rightcenterbounds); _scale9Image.AddChild(_right, 1, (int)Positions.Right); // Top left _topLeft = new CCSprite(); _topLeft.InitWithTexture(_scale9Image.Texture, lefttopbounds); _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft); // Top right _topRight = new CCSprite(); _topRight.InitWithTexture(_scale9Image.Texture, righttopbounds); _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight); // Bottom left _bottomLeft = new CCSprite(); _bottomLeft.InitWithTexture(_scale9Image.Texture, leftbottombounds); _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft); // Bottom right _bottomRight = new CCSprite(); _bottomRight.InitWithTexture(_scale9Image.Texture, rightbottombounds); _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // CCLog("rotated"); CCAffineTransform t = CCAffineTransform.Identity; CCRect rotatedcenterbounds = centerbounds; CCRect rotatedrightbottombounds = rightbottombounds; CCRect rotatedleftbottombounds = leftbottombounds; CCRect rotatedrighttopbounds = righttopbounds; CCRect rotatedlefttopbounds = lefttopbounds; CCRect rotatedrightcenterbounds = rightcenterbounds; CCRect rotatedleftcenterbounds = leftcenterbounds; CCRect rotatedcenterbottombounds = centerbottombounds; CCRect rotatedcentertopbounds = centertopbounds; t = CCAffineTransform.Translate(t, rect.Size.Height + rect.Origin.X, rect.Origin.Y); t = CCAffineTransform.Rotate(t, 1.57079633f); centerbounds = CCAffineTransform.Transform(centerbounds, t); rightbottombounds = CCAffineTransform.Transform(rightbottombounds, t); leftbottombounds = CCAffineTransform.Transform(leftbottombounds, t); righttopbounds = CCAffineTransform.Transform(righttopbounds, t); lefttopbounds = CCAffineTransform.Transform(lefttopbounds, t); rightcenterbounds = CCAffineTransform.Transform(rightcenterbounds, t); leftcenterbounds = CCAffineTransform.Transform(leftcenterbounds, t); centerbottombounds = CCAffineTransform.Transform(centerbottombounds, t); centertopbounds = CCAffineTransform.Transform(centertopbounds, t); rotatedcenterbounds.Origin = centerbounds.Origin; rotatedrightbottombounds.Origin = rightbottombounds.Origin; rotatedleftbottombounds.Origin = leftbottombounds.Origin; rotatedrighttopbounds.Origin = righttopbounds.Origin; rotatedlefttopbounds.Origin = lefttopbounds.Origin; rotatedrightcenterbounds.Origin = rightcenterbounds.Origin; rotatedleftcenterbounds.Origin = leftcenterbounds.Origin; rotatedcenterbottombounds.Origin = centerbottombounds.Origin; rotatedcentertopbounds.Origin = centertopbounds.Origin; // Centre _centre = new CCSprite(); _centre.InitWithTexture(_scale9Image.Texture, rotatedcenterbounds, true); _scale9Image.AddChild(_centre, 0, (int)Positions.Centre); // Top _top = new CCSprite(); _top.InitWithTexture(_scale9Image.Texture, rotatedcentertopbounds, true); _scale9Image.AddChild(_top, 1, (int)Positions.Top); // Bottom _bottom = new CCSprite(); _bottom.InitWithTexture(_scale9Image.Texture, rotatedcenterbottombounds, true); _scale9Image.AddChild(_bottom, 1, (int)Positions.Bottom); // Left _left = new CCSprite(); _left.InitWithTexture(_scale9Image.Texture, rotatedleftcenterbounds, true); _scale9Image.AddChild(_left, 1, (int)Positions.Left); // Right _right = new CCSprite(); _right.InitWithTexture(_scale9Image.Texture, rotatedrightcenterbounds, true); _scale9Image.AddChild(_right, 1, (int)Positions.Right); // Top left _topLeft = new CCSprite(); _topLeft.InitWithTexture(_scale9Image.Texture, rotatedlefttopbounds, true); _scale9Image.AddChild(_topLeft, 2, (int)Positions.TopLeft); // Top right _topRight = new CCSprite(); _topRight.InitWithTexture(_scale9Image.Texture, rotatedrighttopbounds, true); _scale9Image.AddChild(_topRight, 2, (int)Positions.TopRight); // Bottom left _bottomLeft = new CCSprite(); _bottomLeft.InitWithTexture(_scale9Image.Texture, rotatedleftbottombounds, true); _scale9Image.AddChild(_bottomLeft, 2, (int)Positions.BottomLeft); // Bottom right _bottomRight = new CCSprite(); _bottomRight.InitWithTexture(_scale9Image.Texture, rotatedrightbottombounds, true); _scale9Image.AddChild(_bottomRight, 2, (int)Positions.BottomRight); } ContentSize = rect.Size; AddChild(_scale9Image); if (_spritesGenerated) { // Restore color and opacity Opacity = opacity; Color = color; } _spritesGenerated = true; return true; }