public override bool Init() { if (base.Init()) { TouchEnabled = true; // Cache the sprites CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile( "extensions/CCControlColourPickerSpriteSheet.plist"); // Create the sprite batch node var spriteSheet = new CCSpriteBatchNode("extensions/CCControlColourPickerSpriteSheet.png"); AddChild(spriteSheet); // MIPMAP // ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT}; /* Comment next line to avoid something like mosaic in 'ControlExtensionTest', especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources. */ // spriteSheet->getTexture()->setAliasTexParameters(); // spriteSheet->getTexture()->setTexParameters(¶ms); // spriteSheet->getTexture()->generateMipmap(); // Init default color _hsv.h = 0; _hsv.s = 0; _hsv.v = 0; // Add image _background = CCControlUtils.AddSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPoint.Zero, new CCPoint(0.5f, 0.5f)); CCPoint backgroundPointZero = _background.Position - new CCPoint(_background.ContentSize.Width / 2, _background.ContentSize.Height / 2); // Setup panels float hueShift = 8; float colourShift = 28; _huePicker = new CCControlHuePicker(); _huePicker.InitWithTargetAndPos(spriteSheet, new CCPoint(backgroundPointZero.X + hueShift, backgroundPointZero.Y + hueShift)); _colourPicker = new CCControlSaturationBrightnessPicker(); _colourPicker.InitWithTargetAndPos(spriteSheet, new CCPoint(backgroundPointZero.X + colourShift, backgroundPointZero.Y + colourShift)); // Setup events _huePicker.AddTargetWithActionForControlEvents(this, HueSliderValueChanged, CCControlEvent.ValueChanged); _colourPicker.AddTargetWithActionForControlEvents(this, ColourSliderValueChanged, CCControlEvent.ValueChanged); // Set defaults UpdateHueAndControlPicker(); AddChild(_huePicker); AddChild(_colourPicker); // Set content size ContentSize = _background.ContentSize; return true; } return false; }
public override bool Init() { if (base.Init()) { TouchEnabled = true; // Cache the sprites CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile( "extensions/CCControlColourPickerSpriteSheet.plist"); // Create the sprite batch node var spriteSheet = new CCSpriteBatchNode("extensions/CCControlColourPickerSpriteSheet.png"); AddChild(spriteSheet); // MIPMAP // ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT}; /* Comment next line to avoid something like mosaic in 'ControlExtensionTest', * especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources. */ // spriteSheet->getTexture()->setAliasTexParameters(); // spriteSheet->getTexture()->setTexParameters(¶ms); // spriteSheet->getTexture()->generateMipmap(); // Init default color _hsv.h = 0; _hsv.s = 0; _hsv.v = 0; // Add image _background = CCControlUtils.AddSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPoint.Zero, new CCPoint(0.5f, 0.5f)); CCPoint backgroundPointZero = _background.Position - new CCPoint(_background.ContentSize.Width / 2, _background.ContentSize.Height / 2); // Setup panels float hueShift = 8; float colourShift = 28; _huePicker = new CCControlHuePicker(); _huePicker.InitWithTargetAndPos(spriteSheet, new CCPoint(backgroundPointZero.X + hueShift, backgroundPointZero.Y + hueShift)); _colourPicker = new CCControlSaturationBrightnessPicker(); _colourPicker.InitWithTargetAndPos(spriteSheet, new CCPoint(backgroundPointZero.X + colourShift, backgroundPointZero.Y + colourShift)); // Setup events _huePicker.AddTargetWithActionForControlEvents(this, HueSliderValueChanged, CCControlEvent.ValueChanged); _colourPicker.AddTargetWithActionForControlEvents(this, ColourSliderValueChanged, CCControlEvent.ValueChanged); // Set defaults UpdateHueAndControlPicker(); AddChild(_huePicker); AddChild(_colourPicker); // Set content size ContentSize = _background.ContentSize; return(true); } return(false); }