Ejemplo n.º 1
0
        public override bool Init()
        {
            if (base.Init())
            {
                TouchEnabled = true;
                // Cache the sprites
                CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile(
                    "extensions/CCControlColourPickerSpriteSheet.plist");

                // Create the sprite batch node
                var spriteSheet = new CCSpriteBatchNode("extensions/CCControlColourPickerSpriteSheet.png");
                AddChild(spriteSheet);

                // MIPMAP
//        ccTexParams params  = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
                /* Comment next line to avoid something like mosaic in 'ControlExtensionTest',
		   especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources.
	    */
//        spriteSheet->getTexture()->setAliasTexParameters();
//         spriteSheet->getTexture()->setTexParameters(&params);
//         spriteSheet->getTexture()->generateMipmap();

                // Init default color
                _hsv.h = 0;
                _hsv.s = 0;
                _hsv.v = 0;

                // Add image
                _background = CCControlUtils.AddSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png",
                                                                               spriteSheet, CCPoint.Zero,
                                                                               new CCPoint(0.5f, 0.5f));

                CCPoint backgroundPointZero = _background.Position -
                                              new CCPoint(_background.ContentSize.Width / 2,
                                                          _background.ContentSize.Height / 2);

                // Setup panels
                float hueShift = 8;
                float colourShift = 28;

                _huePicker = new CCControlHuePicker();
                _huePicker.InitWithTargetAndPos(spriteSheet,
                                                new CCPoint(backgroundPointZero.X + hueShift,
                                                            backgroundPointZero.Y + hueShift));
                _colourPicker = new CCControlSaturationBrightnessPicker();
                _colourPicker.InitWithTargetAndPos(spriteSheet,
                                                   new CCPoint(backgroundPointZero.X + colourShift,
                                                               backgroundPointZero.Y + colourShift));

                // Setup events
                _huePicker.AddTargetWithActionForControlEvents(this, HueSliderValueChanged,
                                                               CCControlEvent.ValueChanged);
                _colourPicker.AddTargetWithActionForControlEvents(this, ColourSliderValueChanged,
                                                                  CCControlEvent.ValueChanged);

                // Set defaults
                UpdateHueAndControlPicker();
                AddChild(_huePicker);
                AddChild(_colourPicker);

                // Set content size
                ContentSize = _background.ContentSize;
                return true;
            }
            return false;
        }
        public override bool Init()
        {
            if (base.Init())
            {
                TouchEnabled = true;
                // Cache the sprites
                CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile(
                    "extensions/CCControlColourPickerSpriteSheet.plist");

                // Create the sprite batch node
                var spriteSheet = new CCSpriteBatchNode("extensions/CCControlColourPickerSpriteSheet.png");
                AddChild(spriteSheet);

                // MIPMAP
//        ccTexParams params  = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};

                /* Comment next line to avoid something like mosaic in 'ControlExtensionTest',
                 * especially the display of 'huePickerBackground.png' when in 800*480 window size with 480*320 design resolution and hd(960*640) resources.
                 */
//        spriteSheet->getTexture()->setAliasTexParameters();
//         spriteSheet->getTexture()->setTexParameters(&params);
//         spriteSheet->getTexture()->generateMipmap();

                // Init default color
                _hsv.h = 0;
                _hsv.s = 0;
                _hsv.v = 0;

                // Add image
                _background = CCControlUtils.AddSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png",
                                                                               spriteSheet, CCPoint.Zero,
                                                                               new CCPoint(0.5f, 0.5f));

                CCPoint backgroundPointZero = _background.Position -
                                              new CCPoint(_background.ContentSize.Width / 2,
                                                          _background.ContentSize.Height / 2);

                // Setup panels
                float hueShift    = 8;
                float colourShift = 28;

                _huePicker = new CCControlHuePicker();
                _huePicker.InitWithTargetAndPos(spriteSheet,
                                                new CCPoint(backgroundPointZero.X + hueShift,
                                                            backgroundPointZero.Y + hueShift));
                _colourPicker = new CCControlSaturationBrightnessPicker();
                _colourPicker.InitWithTargetAndPos(spriteSheet,
                                                   new CCPoint(backgroundPointZero.X + colourShift,
                                                               backgroundPointZero.Y + colourShift));

                // Setup events
                _huePicker.AddTargetWithActionForControlEvents(this, HueSliderValueChanged,
                                                               CCControlEvent.ValueChanged);
                _colourPicker.AddTargetWithActionForControlEvents(this, ColourSliderValueChanged,
                                                                  CCControlEvent.ValueChanged);

                // Set defaults
                UpdateHueAndControlPicker();
                AddChild(_huePicker);
                AddChild(_colourPicker);

                // Set content size
                ContentSize = _background.ContentSize;
                return(true);
            }
            return(false);
        }