public override CCFiniteTimeAction Reverse() { return(new CCRepeatForever(m_pInnerAction.Reverse() as CCActionInterval)); }
public override CCFiniteTimeAction Reverse() { return(new CCAccelDeccelAmplitude(m_pOther.Reverse(), m_fDuration)); }
public virtual CCActionInterval Reverse() { return((CCActionInterval)(CCAction) new CCSpeed((CCActionInterval)m_pInnerAction.Reverse(), m_fSpeed)); }