public static GameProjectLoadResult LoadProject(GameProjectData objectData) { GameProjectLoadResult result; if (objectData == null || objectData.ObjectData == null) { result = null; } else { GameProjectLoadResult gameProjectLoadResult = new GameProjectLoadResult(); Dictionary <int, VisualObject> dictionary = new Dictionary <int, VisualObject>(); CSCocosHelp.RefreshLayoutSystemState(false); BaseRecorder.IsCreateDefaultRecorder = false; gameProjectLoadResult.RootObject = GameProjectLoader.ConvertObject(objectData.ObjectData, gameProjectLoadResult, dictionary); gameProjectLoadResult.RootObject.CanEdit = true; CSCocosHelp.RefreshLayoutSystemState(true); BaseRecorder.IsCreateDefaultRecorder = true; GameProjectLoader.RefreshObjectsRecorder(gameProjectLoadResult.RootObject); if (objectData.Animation != null) { gameProjectLoadResult.TimelineAction = GameProjectLoader.ConvertTimeLineAction(objectData.Animation, gameProjectLoadResult.RootObject, dictionary); } result = gameProjectLoadResult; } return(result); }
private static HashSet <ResourceData> SearchResourceItemData(GameProjectData projectData) { HashSet <ResourceData> hashSet = new HashSet <ResourceData>(); HashSet <ResourceData> hashSet2 = GameProjectContent.ScanObjectData(projectData.ObjectData); if (hashSet2 != null) { hashSet.UnionWith(hashSet2); } hashSet2 = GameProjectContent.ScanAnimationData(projectData.Animation); if (hashSet2 != null) { hashSet.UnionWith(hashSet2); } return(hashSet); }
private static HashSet <ResourceData> SearchResourceItemData(GameProjectData projectData) { HashSet <ResourceData> resourceDataSet1 = new HashSet <ResourceData>(); HashSet <ResourceData> resourceDataSet2 = GameProjectContent.ScanObjectData(projectData.ObjectData); if (resourceDataSet2 != null) { resourceDataSet1.UnionWith((IEnumerable <ResourceData>)resourceDataSet2); } HashSet <ResourceData> resourceDataSet3 = GameProjectContent.ScanAnimationData(projectData.Animation); if (resourceDataSet3 != null) { resourceDataSet1.UnionWith((IEnumerable <ResourceData>)resourceDataSet3); } return(resourceDataSet1); }
public static GameProjectData SaveProject(NodeObject vObject, TimelineAction action) { GameProjectData result; if (vObject == null) { result = null; } else { NodeObjectData objectData = GameProjectLoader.ConvertObjectData(vObject); TimelineActionData timelineActionData = new TimelineActionData(); timelineActionData.Duration = action.Duration; timelineActionData.Speed = action.Speed; GameProjectLoader.ConvertTimeLineActionData(vObject, timelineActionData); result = new GameProjectData { ObjectData = objectData, Animation = timelineActionData }; } return(result); }