public void BlendLineShallow(int col, OutputMatrix out_) { AlphaBlend(1, 4, out_.Ref(Scale - 1, 0), col); AlphaBlend(1, 4, out_.Ref(Scale - 2, 2), col); AlphaBlend(3, 4, out_.Ref(Scale - 1, 1), col); out_.Ref(Scale - 1, 2).Set(col); }
public void BlendLineSteep(int col, OutputMatrix out_) { AlphaBlend(1, 4, out_.Ref(0, Scale - 1), col); AlphaBlend(1, 4, out_.Ref(2, Scale - 2), col); AlphaBlend(3, 4, out_.Ref(1, Scale - 1), col); out_.Ref(2, Scale - 1).Set(col); }
public void BlendCorner(int col, OutputMatrix out_) { //model a round corner AlphaBlend(68, 100, out_.Ref(3, 3), col); //exact: 0.6848532563 AlphaBlend(9, 100, out_.Ref(3, 2), col); //0.08677704501 AlphaBlend(9, 100, out_.Ref(2, 3), col); //0.08677704501 }
public void BlendCorner(int col, OutputMatrix out_) { //model a round corner AlphaBlend(45, 100, out_.Ref(2, 2), col); //exact: 0.4545939598 //alphaBlend(14, 1000, out.ref(2, 1), col); //0.01413008627 -> negligable //alphaBlend(14, 1000, out.ref(1, 2), col); //0.01413008627 }
public void BlendLineSteepAndShallow(int col, OutputMatrix out_) { AlphaBlend(1, 4, out_.Ref(2, 0), col); AlphaBlend(1, 4, out_.Ref(0, 2), col); AlphaBlend(3, 4, out_.Ref(2, 1), col); AlphaBlend(3, 4, out_.Ref(1, 2), col); out_.Ref(2, 2).Set(col); }
public void BlendCorner(int col, OutputMatrix out_) { //model a round corner AlphaBlend(86, 100, out_.Ref(4, 4), col); //exact: 0.8631434088 AlphaBlend(23, 100, out_.Ref(4, 3), col); //0.2306749731 AlphaBlend(23, 100, out_.Ref(3, 4), col); //0.2306749731 //alphaBlend(8, 1000, out.ref(4, 2), col); //0.008384061834 -> negligable //alphaBlend(8, 1000, out.ref(2, 4), col); //0.008384061834 }
public void BlendLineDiagonal(int col, OutputMatrix out_) { AlphaBlend(1, 8, out_.Ref(Scale - 1, Scale / 2), col); AlphaBlend(1, 8, out_.Ref(Scale - 2, Scale / 2 + 1), col); AlphaBlend(1, 8, out_.Ref(Scale - 3, Scale / 2 + 2), col); AlphaBlend(7, 8, out_.Ref(4, 3), col); AlphaBlend(7, 8, out_.Ref(3, 4), col); out_.Ref(4, 4).Set(col); }
public void BlendLineSteepAndShallow(int col, OutputMatrix out_) { AlphaBlend(3, 4, out_.Ref(3, 1), col); AlphaBlend(3, 4, out_.Ref(1, 3), col); AlphaBlend(1, 4, out_.Ref(3, 0), col); AlphaBlend(1, 4, out_.Ref(0, 3), col); AlphaBlend(1, 3, out_.Ref(2, 2), col); //[!] fixes 1/4 used in xBR out_.Ref(3, 3).Set(col); out_.Ref(3, 2).Set(col); out_.Ref(2, 3).Set(col); }
public void BlendLineSteepAndShallow(int col, OutputMatrix out_) { AlphaBlend(1, 4, out_.Ref(0, Scale - 1), col); AlphaBlend(1, 4, out_.Ref(2, Scale - 2), col); AlphaBlend(3, 4, out_.Ref(1, Scale - 1), col); AlphaBlend(1, 4, out_.Ref(Scale - 1, 0), col); AlphaBlend(1, 4, out_.Ref(Scale - 2, 2), col); AlphaBlend(3, 4, out_.Ref(Scale - 1, 1), col); out_.Ref(2, Scale - 1).Set(col); out_.Ref(3, Scale - 1).Set(col); out_.Ref(Scale - 1, 2).Set(col); out_.Ref(Scale - 1, 3).Set(col); out_.Ref(4, Scale - 1).Set(col); AlphaBlend(2, 3, out_.Ref(3, 3), col); }
public void BlendCorner(int col, OutputMatrix out_) { //model a round corner AlphaBlend(21, 100, out_.Ref(1, 1), col); //exact: 1 - pi/4 = 0.2146018366 }
public void BlendLineDiagonal(int col, OutputMatrix out_) { AlphaBlend(1, 2, out_.Ref(1, 1), col); }
public void BlendLineSteepAndShallow(int col, OutputMatrix out_) { AlphaBlend(1, 4, out_.Ref(1, 0), col); AlphaBlend(1, 4, out_.Ref(0, 1), col); AlphaBlend(5, 6, out_.Ref(1, 1), col); //[!] fixes 7/8 used in xBR }
public void BlendLineDiagonal(int col, OutputMatrix out_) { AlphaBlend(1, 2, out_.Ref(Scale - 1, Scale / 2), col); AlphaBlend(1, 2, out_.Ref(Scale - 2, Scale / 2 + 1), col); out_.Ref(Scale - 1, Scale - 1).Set(col); }