/// <summary/> protected internal override void ResetVillageObject() { base.ResetVillageObject(); //_timer.Stop(); _timer.Reset(); Village?.WorkerManager.DeallotateWorker(this); _lootMultiplier = default(int); }
/// <summary/> protected internal override void ResetVillageObject() { base.ResetVillageObject(); //_timer.Stop(); _timer.Reset(); Village?.WorkerManager.DeallotateWorker(this); _nextUprade = default(TCsvData); _isUpgradeable = default(bool); _rowCache = default(CsvDataRow <TCsvData>); }