예제 #1
0
 public bool IsValid(Item check)
 {
     return(((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(World.Player, this.m_Range));
 }
예제 #2
0
 public bool IsValid(Item check)
 {
     return (((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(this.m_Point, this.m_xyRange));
 }
예제 #3
0
 public bool IsValid(Item check)
 {
     return(((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(this.m_Point, this.m_xyRange));
 }
예제 #4
0
 public bool IsValid(Item check)
 {
     return (((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(World.Player, this.m_Range));
 }