public bool IsValid(Item check) { return(((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(World.Player, this.m_Range)); }
public bool IsValid(Item check) { return (((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(this.m_Point, this.m_xyRange)); }
public bool IsValid(Item check) { return(((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(this.m_Point, this.m_xyRange)); }
public bool IsValid(Item check) { return (((this.m_Parent == null) || this.m_Parent.IsValid(check)) && check.InSquareRange(World.Player, this.m_Range)); }