void HandleNameQueryResponse(InPacket packet) { var pguid = packet.ReadPackedGuid(); var end = packet.ReadBoolean(); if (end) //! True if not found, false if found { return; } var name = packet.ReadCString(); if (!Game.World.PlayerNameLookup.ContainsKey(pguid)) { //! Add name definition per GUID Game.World.PlayerNameLookup.Add(pguid, name); //! See if any queued messages for this GUID are stored Queue <ChatMessage> messageQueue = null; if (Game.World.QueuedChatMessages.TryGetValue(pguid, out messageQueue)) { ChatMessage m; while (messageQueue.GetEnumerator().MoveNext()) { //! Print with proper name and remove from queue m = messageQueue.Dequeue(); m.Sender.Sender = name; Game.UI.PresentChatMessage(m); } } } /* * var realmName = packet.ReadCString(); * var race = (Race)packet.ReadByte(); * var gender = (Gender)packet.ReadByte(); * var cClass = (Class)packet.ReadByte(); * var decline = packet.ReadBoolean(); * * if (!decline) * return; * * for (var i = 0; i < 5; i++) * var declinedName = packet.ReadCString(); */ }
protected void HandleNameQueryResponse(InPacket packet) { var pguid = packet.ReadPackedGuid(); var end = packet.ReadBoolean(); if (end) //! True if not found, false if found return; var name = packet.ReadCString(); if (!Game.World.PlayerNameLookup.ContainsKey(pguid)) { //! Add name definition per GUID Game.World.PlayerNameLookup.Add(pguid, name); //! See if any queued messages for this GUID are stored Queue<ChatMessage> messageQueue = null; if (Game.World.QueuedChatMessages.TryGetValue(pguid, out messageQueue)) { ChatMessage m; while (messageQueue.GetEnumerator().MoveNext()) { //! Print with proper name and remove from queue m = messageQueue.Dequeue(); m.Sender.Sender = name; Game.UI.PresentChatMessage(m); } } } /* var realmName = packet.ReadCString(); var race = (Race)packet.ReadByte(); var gender = (Gender)packet.ReadByte(); var cClass = (Class)packet.ReadByte(); var decline = packet.ReadBoolean(); if (!decline) return; for (var i = 0; i < 5; i++) var declinedName = packet.ReadCString(); */ }