Beispiel #1
0
        void HandleNameQueryResponse(InPacket packet)
        {
            var pguid = packet.ReadPackedGuid();
            var end   = packet.ReadBoolean();

            if (end)    //! True if not found, false if found
            {
                return;
            }

            var name = packet.ReadCString();

            if (!Game.World.PlayerNameLookup.ContainsKey(pguid))
            {
                //! Add name definition per GUID
                Game.World.PlayerNameLookup.Add(pguid, name);
                //! See if any queued messages for this GUID are stored
                Queue <ChatMessage> messageQueue = null;
                if (Game.World.QueuedChatMessages.TryGetValue(pguid, out messageQueue))
                {
                    ChatMessage m;
                    while (messageQueue.GetEnumerator().MoveNext())
                    {
                        //! Print with proper name and remove from queue
                        m = messageQueue.Dequeue();
                        m.Sender.Sender = name;
                        Game.UI.PresentChatMessage(m);
                    }
                }
            }

            /*
             * var realmName = packet.ReadCString();
             * var race = (Race)packet.ReadByte();
             * var gender = (Gender)packet.ReadByte();
             * var cClass = (Class)packet.ReadByte();
             * var decline = packet.ReadBoolean();
             *
             * if (!decline)
             *  return;
             *
             * for (var i = 0; i < 5; i++)
             *  var declinedName = packet.ReadCString();
             */
        }
Beispiel #2
0
        protected void HandleNameQueryResponse(InPacket packet)
        {
            var pguid = packet.ReadPackedGuid();
            var end = packet.ReadBoolean();
            if (end)    //! True if not found, false if found
                return;

            var name = packet.ReadCString();

            if (!Game.World.PlayerNameLookup.ContainsKey(pguid))
            {
                //! Add name definition per GUID
                Game.World.PlayerNameLookup.Add(pguid, name);
                //! See if any queued messages for this GUID are stored
                Queue<ChatMessage> messageQueue = null;
                if (Game.World.QueuedChatMessages.TryGetValue(pguid, out messageQueue))
                {
                    ChatMessage m;
                    while (messageQueue.GetEnumerator().MoveNext())
                    {
                        //! Print with proper name and remove from queue
                        m = messageQueue.Dequeue();
                        m.Sender.Sender = name;
                        Game.UI.PresentChatMessage(m);
                    }
                }
            }

            /*
            var realmName = packet.ReadCString();
            var race = (Race)packet.ReadByte();
            var gender = (Gender)packet.ReadByte();
            var cClass = (Class)packet.ReadByte();
            var decline = packet.ReadBoolean();

            if (!decline)
                return;

            for (var i = 0; i < 5; i++)
                var declinedName = packet.ReadCString();
            */
        }