private void SelectItem(int itemNum, int jobSlot) { if (Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Finished || Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Failed) { itemNum++; } switch (itemNum) { case 0: { // Accept if (Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Obtained || Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Suspended) { Messenger.SendStartMission(jobSlot); } else if (Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Taken) { Messenger.SendCancelJob(jobSlot); } MenuSwitcher.ShowJobListMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; case 1: { // Description MenuSwitcher.ShowJobSummary(Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot]); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; case 2: { // Delete Messenger.SendDeleteJob(jobSlot); CloseMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; case 3: { // Send Messenger.SendSendMission(jobSlot, txtSend.Text); CloseMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; } }
private void SelectItem(int itemNum) { switch (itemNum) { case 0: { MenuSwitcher.ShowMovesMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; case 1: { MenuSwitcher.ShowInventoryMenu(1); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; case 2: { MenuSwitcher.ShowTeamMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; //case 3: { // MenuSwitcher.ShowGuildMenu(); // Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); // } // break; case 3: { MenuSwitcher.ShowJobListMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; case 4: { MenuSwitcher.ShowOthersMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } break; } }