private void SelectItem(int itemNum, int jobSlot)
        {
            if (Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Finished ||
                Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Failed)
            {
                itemNum++;
            }
            switch (itemNum)
            {
            case 0:
            {         // Accept
                if (Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Obtained ||
                    Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Suspended)
                {
                    Messenger.SendStartMission(jobSlot);
                }
                else if (Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot].Accepted == Enums.JobStatus.Taken)
                {
                    Messenger.SendCancelJob(jobSlot);
                }
                MenuSwitcher.ShowJobListMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            case 1:
            {         // Description
                MenuSwitcher.ShowJobSummary(Players.PlayerManager.MyPlayer.JobList.Jobs[jobSlot]);
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            case 2:
            {         // Delete
                Messenger.SendDeleteJob(jobSlot);
                CloseMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            case 3:
            {         // Send
                Messenger.SendSendMission(jobSlot, txtSend.Text);
                CloseMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;
            }
        }
Beispiel #2
0
        private void SelectItem(int itemNum)
        {
            switch (itemNum)
            {
            case 0:
            {
                MenuSwitcher.ShowMovesMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            case 1:
            {
                MenuSwitcher.ShowInventoryMenu(1);
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            case 2:
            {
                MenuSwitcher.ShowTeamMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            //case 3: {
            //        MenuSwitcher.ShowGuildMenu();
            //        Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            //    }
            //    break;
            case 3:
            {
                MenuSwitcher.ShowJobListMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;

            case 4:
            {
                MenuSwitcher.ShowOthersMenu();
                Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav");
            }
            break;
            }
        }