public FrenzyScreamAOE() { Buff = new Frenzy(); ValidTargets = Targets.All; Cooldown = 6; Radius = 3; InitDelay = 1.4f; EffectiveDuration = 0.5f; }
public FrenzyScreamSingleTarget() { Buff = new Frenzy(); Cooldown = 2.5f; InitDelay = 0.4f; EffectiveDuration = 1.1f; EffectiveRange = PerformableRange = 10; ValidTargets = Buff.ValidTargets; DisableControllingMovement = true; DisableControllingRotation = true; }