public override void Init() { base.Init(); if( keyNames == null ) keyNames = Enum.GetNames( typeof( Key ) ); keyFont = new Font( game.FontName, 16, FontStyle.Bold ); regularFont = new Font( game.FontName, 16, FontStyle.Italic ); statusWidget = ChatTextWidget.Create( game, 0, 130, "", Anchor.Centre, Anchor.Centre, regularFont ); }
public static TextWidget Create( Game game, int x, int y, string text, Anchor horizontal, Anchor vertical, Font font ) { TextWidget widget = new TextWidget( game, font ); widget.Init(); widget.HorizontalAnchor = horizontal; widget.VerticalAnchor = vertical; widget.XOffset = x; widget.YOffset = y; widget.SetText( text ); return widget; }
public override void Init() { base.Init(); widgets = new Widget[] { // Column 1 MakeBool( -1, -100, "Simple arms anim", OptionsKey.SimpleArmsAnim, OnWidgetClick, g => g.SimpleArmsAnim, (g, v) => g.SimpleArmsAnim = v ), MakeBool( -1, -50, "Classic gui textures", OptionsKey.UseClassicGui, OnWidgetClick, g => g.UseClassicGui, (g, v) => g.UseClassicGui = v ), MakeBool( -1, 0, "Classic player list", OptionsKey.UseClassicTabList, OnWidgetClick, g => g.UseClassicTabList, (g, v) => g.UseClassicTabList = v ), MakeBool( -1, 50, "Classic options", OptionsKey.UseClassicOptions, OnWidgetClick, g => g.UseClassicOptions, (g, v) => g.UseClassicOptions = v ), // Column 2 MakeBool( 1, -100, "Allow custom blocks", OptionsKey.AllowCustomBlocks, OnWidgetClick, g => g.AllowCustomBlocks, (g, v) => g.AllowCustomBlocks = v ), MakeBool( 1, -50, "Use CPE", OptionsKey.UseCPE, OnWidgetClick, g => g.UseCPE, (g, v) => g.UseCPE = v ), MakeBool( 1, 0, "Use server textures", OptionsKey.AllowServerTextures, OnWidgetClick, g => g.AllowServerTextures, (g, v) => g.AllowServerTextures = v ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), null, null, }; validators = new MenuInputValidator[] { new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), new BooleanValidator(), }; infoWidget = ChatTextWidget.Create( game, 0, 100, "&eButtons on the right require a client restart", Anchor.Centre, Anchor.Centre, regularFont ); }
public override void Init() { font = new Font( game.FontName, 14 ); posFont = new Font( game.FontName, 14, FontStyle.Italic ); game.Events.ChatFontChanged += ChatFontChanged; fpsText = new ChatTextWidget( game, font ); fpsText.XOffset = 2; fpsText.YOffset = 2; fpsText.ReducePadding = true; fpsText.Init(); string msg = text.Length > 0 ? text.GetString() : "FPS: no data yet"; fpsText.SetText( msg ); MakePosTextWidget(); hackStates = new ChatTextWidget( game, posFont ); hackStates.XOffset = 2; hackStates.YOffset = fpsText.Height + posTex.Height + 2; hackStates.ReducePadding = true; hackStates.Init(); UpdateHackState( true ); }
protected override void WidgetSelected( Widget widget ) { ButtonWidget button = widget as ButtonWidget; if( selectedWidget == widget || button == null || button == widgets[widgets.Length - 1] ) return; selectedWidget = button; if( descWidget != null ) descWidget.Dispose(); if( button == null ) return; string text = descriptions[Array.IndexOf<Widget>(widgets, button)]; descWidget = ChatTextWidget.Create( game, 0, 100, text, Anchor.Centre, Anchor.Centre, regularFont ); }
void MakeDescWidget( string text ) { DisposeDescWidget(); descWidget = ChatTextWidget.Create( game, 0, 90, text, Anchor.Centre, Anchor.Centre, regularFont ); }
void DisposeDescWidget() { if( descWidget != null ) { descWidget.Dispose(); descWidget = null; } }
public override void Init() { textFont = new Font( game.FontName, 16, FontStyle.Bold ); arrowFont = new Font( game.FontName, 18, FontStyle.Bold ); titleFont = new Font( game.FontName, 16, FontStyle.Bold ); title = ChatTextWidget.Create( game, 0, -130, titleText, Anchor.Centre, Anchor.Centre, titleFont ); buttons = new ButtonWidget[] { MakeText( 0, -80, Get( 0 ) ), MakeText( 0, -40, Get( 1 ) ), MakeText( 0, 0, Get( 2 ) ), MakeText( 0, 40, Get( 3 ) ), MakeText( 0, 80, Get( 4 ) ), Make( -160, 0, "<", (g, w) => PageClick( false ) ), Make( 160, 0, ">", (g, w) => PageClick( true ) ), null, }; }
void CreateEditingWidgets() { DisposeEditingWidgets(); widgets[8] = Make( -140, 45, "Key: " + curHotkey.BaseKey, 250, 35, textFont, BaseKeyClick ); widgets[9] = Make( 140, 45, "Modifiers: " + MakeFlagsString( curHotkey.Flags ), 250, 35, textFont, ModifiersClick ); widgets[10] = Make( -10, 110, curHotkey.MoreInput ? "yes" : "no", 50, 25, textFont, LeaveOpenClick ); widgets[11] = Make( -120, 150, "Save changes", 180, 35, textFont, SaveChangesClick ); widgets[12] = Make( 120, 150, "Remove hotkey", 180, 35, textFont, RemoveHotkeyClick ); currentAction = MenuInputWidget.Create( game, 0, 80, 600, 30, "", Anchor.Centre, Anchor.Centre, regularFont, titleFont, new StringValidator( 64 ) ); currentMoreInputLabel = ChatTextWidget.Create( game, -150, 110, "Keep input bar open:", Anchor.Centre, Anchor.Centre, titleFont ); if( curHotkey.Text == null ) curHotkey.Text = ""; currentAction.SetText( curHotkey.Text ); }
public override void Init() { textFont = new Font( game.FontName, 16, FontStyle.Bold ); arrowFont = new Font( game.FontName, 18, FontStyle.Bold ); titleFont = new Font( game.FontName, 16, FontStyle.Bold ); title = ChatTextWidget.Create( game, 0, -155, titleText, Anchor.Centre, Anchor.Centre, titleFont ); buttons = new ButtonWidget[] { MakeText( 0, -100, Get( 0 ) ), MakeText( 0, -50, Get( 1 ) ), MakeText( 0, 0, Get( 2 ) ), MakeText( 0, 50, Get( 3 ) ), MakeText( 0, 100, Get( 4 ) ), Make( -220, 0, "<", (g, w) => PageClick( false ) ), Make( 220, 0, ">", (g, w) => PageClick( true ) ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), }; UpdateArrows(); }