internal void UpdateVideo() { WorldViewportGump gump = Engine.UI.GetByLocalSerial <WorldViewportGump>(); _gameWindowWidth.Text = gump.Width.ToString(); _gameWindowHeight.Text = gump.Height.ToString(); _gameWindowPositionX.Text = gump.X.ToString(); _gameWindowPositionY.Text = gump.Y.ToString(); }
private void Apply() { // general Engine.GlobalSettings.PreloadMaps = _preloadMaps.IsChecked; Engine.Profile.Current.MaxFPS = Engine.FpsLimit = _sliderFPS.Value; Engine.GlobalSettings.MaxLoginFPS = _sliderFPSLogin.Value; Engine.Profile.Current.HighlightGameObjects = _highlightObjects.IsChecked; //Engine.Profile.Current.SmoothMovements = _smoothMovements.IsChecked; Engine.Profile.Current.EnablePathfind = _enablePathfind.IsChecked; Engine.Profile.Current.AlwaysRun = _alwaysRun.IsChecked; Engine.Profile.Current.ShowMobilesHP = _showHpMobile.IsChecked; Engine.Profile.Current.HighlightMobilesByFlags = _highlightByState.IsChecked; Engine.Profile.Current.MobileHPType = _hpComboBox.SelectedIndex; Engine.Profile.Current.HoldDownKeyTab = _holdDownKeyTab.IsChecked; if (Engine.Profile.Current.DrawRoofs == _drawRoofs.IsChecked) { Engine.Profile.Current.DrawRoofs = !_drawRoofs.IsChecked; Engine.SceneManager.GetScene <GameScene>()?.UpdateMaxDrawZ(true); } if (Engine.Profile.Current.TopbarGumpIsDisabled != _enableTopbar.IsChecked) { if (_enableTopbar.IsChecked) { Engine.UI.GetByLocalSerial <TopBarGump>()?.Dispose(); } else { TopBarGump.Create(); } Engine.Profile.Current.TopbarGumpIsDisabled = _enableTopbar.IsChecked; } Engine.Profile.Current.EnableCaveBorder = _enableCaveBorder.IsChecked; Engine.Profile.Current.TreeToStumps = _treeToStumps.IsChecked; Engine.Profile.Current.FieldsType = _normalFields.IsChecked ? 0 : _staticFields.IsChecked ? 1 : _fieldsToTile.IsChecked ? 2 : 0; Engine.Profile.Current.HideVegetation = _hideVegetation.IsChecked; Engine.Profile.Current.NoColorObjectsOutOfRange = _noColorOutOfRangeObjects.IsChecked; Engine.Profile.Current.UseCircleOfTransparency = _useCircleOfTransparency.IsChecked; Engine.Profile.Current.CircleOfTransparencyRadius = _circleOfTranspRadius.Value; // sounds Engine.Profile.Current.EnableSound = _enableSounds.IsChecked; Engine.Profile.Current.EnableMusic = _enableMusic.IsChecked; Engine.Profile.Current.EnableFootstepsSound = _footStepsSound.IsChecked; Engine.Profile.Current.EnableCombatMusic = _combatMusic.IsChecked; Engine.Profile.Current.ReproduceSoundsInBackground = _musicInBackground.IsChecked; Engine.Profile.Current.SoundVolume = _soundsVolume.Value; Engine.Profile.Current.MusicVolume = _musicVolume.Value; Engine.GlobalSettings.LoginMusicVolume = _loginMusicVolume.Value; Engine.GlobalSettings.LoginMusic = _loginMusic.IsChecked; Engine.SceneManager.CurrentScene.Audio.UpdateCurrentMusicVolume(); if (!Engine.Profile.Current.EnableMusic) { Engine.SceneManager.CurrentScene.Audio.StopMusic(); } // speech Engine.Profile.Current.ScaleSpeechDelay = _scaleSpeechDelay.IsChecked; Engine.Profile.Current.SpeechDelay = _sliderSpeechDelay.Value; Engine.Profile.Current.SpeechHue = _speechColorPickerBox.Hue; Engine.Profile.Current.EmoteHue = _emoteColorPickerBox.Hue; Engine.Profile.Current.PartyMessageHue = _partyMessageColorPickerBox.Hue; Engine.Profile.Current.GuildMessageHue = _guildMessageColorPickerBox.Hue; Engine.Profile.Current.AllyMessageHue = _allyMessageColorPickerBox.Hue; // video Engine.Profile.Current.EnableDeathScreen = _enableDeathScreen.IsChecked; Engine.Profile.Current.EnableBlackWhiteEffect = _enableBlackWhiteEffect.IsChecked; Engine.GlobalSettings.Debug = _debugControls.IsChecked; Engine.Profile.Current.EnableScaleZoom = _zoom.IsChecked; if (Engine.GlobalSettings.ShardType != _shardType.SelectedIndex) { var status = StatusGumpBase.GetStatusGump(); Engine.GlobalSettings.ShardType = _shardType.SelectedIndex; if (status != null) { status.Dispose(); StatusGumpBase.AddStatusGump(status.ScreenCoordinateX, status.ScreenCoordinateY); } } int GameWindowSizeWidth = 640; int GameWindowSizeHeight = 480; int.TryParse(_gameWindowWidth.Text, out GameWindowSizeWidth); int.TryParse(_gameWindowHeight.Text, out GameWindowSizeHeight); if (GameWindowSizeWidth != Engine.Profile.Current.GameWindowSize.X || GameWindowSizeHeight != Engine.Profile.Current.GameWindowSize.Y) { WorldViewportGump e = Engine.UI.GetByLocalSerial <WorldViewportGump>(); Point n = e.ResizeWindow(new Point(GameWindowSizeWidth, GameWindowSizeHeight)); _gameWindowWidth.Text = n.X.ToString(); _gameWindowHeight.Text = n.Y.ToString(); } int GameWindowPositionX = 20; int GameWindowPositionY = 20; int.TryParse(_gameWindowPositionX.Text, out GameWindowPositionX); int.TryParse(_gameWindowPositionY.Text, out GameWindowPositionY); if (GameWindowPositionX != Engine.Profile.Current.GameWindowPosition.X || GameWindowPositionY != Engine.Profile.Current.GameWindowPosition.Y) { Point n = new Point(GameWindowPositionX, GameWindowPositionY); WorldViewportGump e = Engine.UI.GetByLocalSerial <WorldViewportGump>(); e.Location = n; Engine.Profile.Current.GameWindowPosition = n; } if (Engine.Profile.Current.GameWindowLock != _gameWindowLock.IsChecked) { if (_gameWindowLock.IsChecked) { // lock WorldViewportGump e = Engine.UI.GetByLocalSerial <WorldViewportGump>(); e.CanMove = false; } else { // unlock WorldViewportGump e = Engine.UI.GetByLocalSerial <WorldViewportGump>(); e.CanMove = true; } Engine.Profile.Current.GameWindowLock = _gameWindowLock.IsChecked; } if (_gameWindowFullsize.IsChecked != Engine.Profile.Current.GameWindowFullSize) { if (_gameWindowFullsize.IsChecked) { WorldViewportGump e = Engine.UI.GetByLocalSerial <WorldViewportGump>(); e.ResizeWindow(new Point(Engine.WindowWidth, Engine.WindowHeight)); e.Location = new Point(-5, -5); } else { WorldViewportGump e = Engine.UI.GetByLocalSerial <WorldViewportGump>(); e.ResizeWindow(new Point(640, 480)); e.Location = new Point(20, 20); } Engine.Profile.Current.GameWindowFullSize = _gameWindowFullsize.IsChecked; } if (_savezoom.IsChecked != Engine.Profile.Current.SaveScaleAfterClose) { if (!_savezoom.IsChecked) { Engine.Profile.Current.ScaleZoom = 1f; } Engine.Profile.Current.SaveScaleAfterClose = _savezoom.IsChecked; } UpdateVideo(); // fonts Engine.Profile.Current.ChatFont = _fontSelectorChat.GetSelectedFont(); // combat Engine.Profile.Current.InnocentHue = _innocentColorPickerBox.Hue; Engine.Profile.Current.FriendHue = _friendColorPickerBox.Hue; Engine.Profile.Current.CriminalHue = _crimialColorPickerBox.Hue; Engine.Profile.Current.AnimalHue = _genericColorPickerBox.Hue; Engine.Profile.Current.EnemyHue = _enemyColorPickerBox.Hue; Engine.Profile.Current.MurdererHue = _murdererColorPickerBox.Hue; Engine.Profile.Current.EnabledCriminalActionQuery = _queryBeforAttackCheckbox.IsChecked; // macros Engine.Profile.Current.Macros = Engine.SceneManager.GetScene <GameScene>().Macros.GetAllMacros().ToArray(); }