예제 #1
0
    public virtual void Start()
    {
        //tokenTypes = (Object[])Resources.LoadAll("_Core/Tokens/"); //grabbing prefabs
        gridArray = new GameObject[gridWidth, gridHeight];         //creating the grid

        matchManager      = GetComponent <Chao_MatchManagerScript>();
        inputManager      = GetComponent <Chao_InputManagerScript>();
        repopulateManager = GetComponent <Chao_RepopulateScript>();
        moveTokenManager  = GetComponent <Chao_MoveTokensScript>();

        MakeGrid();         //populating the grid}
        moveTokenManager.StepText.gameObject.GetComponent <TextMesh> ().text = "Step: " + moveTokenManager.Step;
    }
예제 #2
0
	public virtual void Start () {
		moveManager = GetComponent<Chao_MoveTokensScript>();
		gameManager = GetComponent<Chao_GameManagerScript>();
	}