private void CreateNewWaterBlock(TerrainBlock neighbourTerrainBlock)
        {
            WaterSourceBlock waterBlock = Instantiate(this);

            waterBlock.transform.position = new Vector3(neighbourTerrainBlock.transform.position.x, neighbourTerrainBlock.TotalHeight, neighbourTerrainBlock.transform.position.z);
            waterBlock.transform.SetParent(transform.parent);

            float height;

            if ((neighbourTerrainBlock.TotalHeight + currentHeight) - blockBeneath.TotalHeight > 0)
            {
                height = (blockBeneath.TotalHeight + currentHeight) - neighbourTerrainBlock.TotalHeight - flowHeightDecrease;
            }
            else
            {
                height = currentHeight - flowHeightDecrease;
            }

            waterBlock.Init(neighbourTerrainBlock.Coordinates, neighbourTerrainBlock, height, generator);
            children.Add(waterBlock);
            generator.AddToWaterGrid(waterBlock);
        }