예제 #1
0
        private void InstantiateNewPlayerBall()
        {
            playerBall = ballsEmiter.GetReusedPlayerBall() ?? Instantiate(playerBallPrefab);
            playerBall.transform.SetParent(transform, false);
            if (!ballsEmiter.CheckNextBallConfiguration(nextPlayerBallConfiguration))
            {
                nextPlayerBallConfiguration = ballsEmiter.GetNextBallConfiguration();
            }
            BallConfiguration ballConfiguration = nextPlayerBallConfiguration;

            nextPlayerBallConfiguration = ballsEmiter.GetNextBallConfiguration();
            imgNextPlayerBall.material  = nextPlayerBallConfiguration.material;
            playerBall.Set(ballConfiguration, this);
        }
예제 #2
0
        public PlayerBallPrefabController GetReusedPlayerBall()
        {
            int index = usedPlayerBalls.Count - 1;

            if (index < 0)
            {
                return(null);
            }
            PlayerBallPrefabController result = usedPlayerBalls[index];

            usedPlayerBalls.RemoveAt(index);
            result.ReUse();
            return(result);
        }