public virtual void GenerateA(ChunkGenerator gen, WorldManager world, int x, int z, byte[] data) { int radius = field_947_a; rand.setSeed(world.GetSeed()); long l = (rand.nextLong() / 2L) * 2L + 1L; long l1 = (rand.nextLong() / 2L) * 2L + 1L; for (int ix = x - radius; ix <= x + radius; ix++) { for (int iz = z - radius; iz <= z + radius; iz++) { rand.setSeed((long)ix * l + (long)iz * l1 ^ world.GetSeed()); GenerateB(world, ix, iz, x, z, data); } } }
public WorldChunkManager(WorldManager world) { TempNoise = new NoiseGeneratorOctaves2(new Random(world.GetSeed() * 9871L), 4); HumidityNoise = new NoiseGeneratorOctaves2(new Random(world.GetSeed() * 39811L), 4); NoiseGen3 = new NoiseGeneratorOctaves2(new Random(world.GetSeed() * 0x84a59L), 2); }