Ejemplo n.º 1
0
 public virtual void GenerateA(ChunkGenerator gen, WorldManager world, int x, int z, byte[] data)
 {
     int radius = field_947_a;
     rand.setSeed(world.GetSeed());
     long l = (rand.nextLong() / 2L) * 2L + 1L;
     long l1 = (rand.nextLong() / 2L) * 2L + 1L;
     for (int ix = x - radius; ix <= x + radius; ix++)
     {
         for (int iz = z - radius; iz <= z + radius; iz++)
         {
             rand.setSeed((long)ix * l + (long)iz * l1 ^ world.GetSeed());
             GenerateB(world, ix, iz, x, z, data);
         }
     }
 }
Ejemplo n.º 2
0
 public WorldChunkManager(WorldManager world)
 {
     TempNoise = new NoiseGeneratorOctaves2(new Random(world.GetSeed() * 9871L), 4);
     HumidityNoise = new NoiseGeneratorOctaves2(new Random(world.GetSeed() * 39811L), 4);
     NoiseGen3 = new NoiseGeneratorOctaves2(new Random(world.GetSeed() * 0x84a59L), 2);
 }