public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { Toolbox.DrawSquare(spriteBatch, x, y, ((SquareCollider)collider).width, ((SquareCollider)collider).height, new Vector2(50, 25), c, depth); }
/// <summary> /// Draw player. /// </summary> /// <param name="gameTime">Game time.</param> /// <param name="spriteBatch">Sprite batch.</param> public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { Toolbox.DrawSquare(spriteBatch, x, y, COLLIDER_WIDTH, COLLIDER_HEIGTH, new Vector2(COLLIDER_WIDTH / 2, COLLIDER_HEIGTH / 2), Color.Bisque); currentSprite.Draw(gameTime, spriteBatch, x, y, Color.White, depth: depth); }