public Texture2D GetTexture() { Texture2D result = Toolbox.CopyTexture(target); Toolbox.SetTextureAlpha(result, 125); return(result); }
public SpriteBox() { this.content = Global.game.Content; this.graphicsDevice = Global.game.GraphicsDevice; Sprites = new Dictionary <string, Sprite>(); // Variables for constructions. int width; int height; string name; Vector2 origin; // !--- All Sprite Consturctions need to be declared here ---! #region Player Sprites width = 64; height = 64; origin = new Vector2(31, 58); List <Texture2D> playerTextures = Toolbox.SplitSpriteSheet(content.Load <Texture2D>("Player"), width * 4, height); name = "PlayerNoLantern_Down"; Sprites[name] = new Sprite(playerTextures[0], width, height, origin, animating: false, interval: 10); name = "PlayerNoLantern_Up"; Sprites[name] = new Sprite(playerTextures[1], width, height, origin, animating: false, interval: 10); name = "PlayerNoLantern_Right"; Sprites[name] = new Sprite(playerTextures[2], width, height, origin, animating: false, interval: 10); name = "PlayerNoLantern_Left"; Texture2D leftTexture = Toolbox.CopyTexture(playerTextures[2]); Toolbox.FlipTextureHorizontal(leftTexture); Sprites[name] = new Sprite(leftTexture, width, height, origin, animating: false, reverse: true, interval: 10); name = "PlayerWithLantern_Down"; Sprites[name] = new Sprite(playerTextures[3], width, height, origin, animating: false, interval: 10); name = "PlayerWithLantern_Up"; Sprites[name] = new Sprite(playerTextures[4], width, height, origin, animating: false, interval: 10); name = "PlayerWithLantern_Right"; Sprites[name] = new Sprite(playerTextures[5], width, height, origin, animating: false, interval: 10); name = "PlayerWithLantern_Left"; leftTexture = Toolbox.CopyTexture(playerTextures[5]); Toolbox.FlipTextureHorizontal(leftTexture); Sprites[name] = new Sprite(leftTexture, width, height, origin, animating: false, reverse: true, interval: 10); #endregion #region Environments origin = new Vector2(32, 40); name = "PlunckWithFlower"; Sprites[name] = new Sprite(content.Load <Texture2D>("Plunck with Flower"), origin); origin = new Vector2(16, 27); name = "Lantern"; Sprites[name] = new Sprite(content.Load <Texture2D>("Lantern"), origin); #endregion #region GUIs origin = new Vector2(0, 84); name = "Textbox"; Sprites[name] = new Sprite(content.Load <Texture2D>(name), origin); origin = Vector2.Zero; name = "ActionSelectPage"; Sprites[name] = new Sprite(content.Load <Texture2D>(name), ActionSelect.WIDTH, ActionSelect.HEIGHT, origin, repeate: false, interval: 5); #endregion #region Heros List <Texture2D> heroSheet = Toolbox.SplitSpriteSheet(content.Load <Texture2D>("HeroSheet"), 64 * 2, 64); origin = new Vector2(32, 40); name = "Hero1"; Sprites[name] = new Sprite(heroSheet[0], 64, 64, origin, animating: false); origin = new Vector2(32, 40); name = "Hero2"; Sprites[name] = new Sprite(heroSheet[1], 64, 64, origin, animating: false); #endregion #region Enemies origin = new Vector2(33, 60); name = "Goul"; Sprites[name] = new Sprite(content.Load <Texture2D>("goul"), origin); #endregion #region Effects origin = new Vector2(32, 32); name = "SlashEffect"; Sprites[name] = new Sprite(content.Load <Texture2D>(name), 64, 64, origin, interval: 5, repeate: false); origin = new Vector2(32, 40); name = "Frozen"; Sprites[name] = new Sprite(content.Load <Texture2D>(name), origin); origin = new Vector2(32, 40); name = "Auras"; Sprites[name] = new Sprite(content.Load <Texture2D>(name), 64, 64, origin, animating: false); #endregion }