예제 #1
0
 public static async Task<ConnectionChans> Connect(Settings settings, ChanStore store, Func<string, Uri> p) {
   var broadcast = p(settings.ChanBroadcastName); //channel name
   var rT = store.GetReceiverAsync<Message>(broadcast);
   var sT = store.GetSenderAsync<Message>(broadcast);
   var k = Chan.Chan.Combine(await rT, await sT);
   return new ConnectionChans{ Broadcast = k, BsSender = await sT, BsReceiver = await rT };
 }
예제 #2
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 public ChatClient(Settings settings, ChanStore store, Connector connector) {
   this.settings = settings;
   this.connector = connector;
   this.store = store;
   ClientName = settings.ClientDefaultName;
 }
예제 #3
0
파일: GuiChat.cs 프로젝트: Maartyl/cs-chan
        static void StartGui(Connector conn, Settings settings)
        {
            Gui.Start(x => {
            //if changes UI: have to use this
            Action<string, Action<CmdArg>> xRegister = (cmd, a) => conn.Register(cmd, x.InSTAThread(a));
            var help = @"Help:
            Type (messages) to line at bottom of window.
            Commands start with ':'.
            All messages are trimmed by default, so to write ':-)' just write ' :-)'.
            Use tab for command completion.

            :chat                    # show message board
            :server.start <port>     # starts server and DOES NOT connect to it
            :server.stop
            :ip                      # get local IP address(es)
            :wsdl                    # open server with wsdl description of service to access chans
            :connect <host:port>     # connect to a server; default port is " + settings.DefaultServerPort + @"
            :disconnect              # closes client
            :host <port>             # :server.start, :connect
            :join <host> <name>      # :connect <host>, :name <name>
            :name <new name>         # get or set; 'anon' by default
            :down, :d                # scroll to end of message board
            :exit, :quit
            :help, :h                # show this help
            :send <msg>              # send msg as it is; even just whitespace / nothing...
            :text <theText>          # ~= :send <trim($theText)>
                         # wouldn't send nothing

            if line doesn't start with ':': gets translated to: ':text <$line>'
            ";

            xRegister(Cmd.Help, _ => x.SwitchToHelp(help));
            xRegister(Cmd.Chat, _ => x.SwitchToChat());
            xRegister(Cmd.Exit, _ => x.Exit());
            xRegister(Cmd.ScrollDown, _ => x.ScrollToBottom());
            xRegister(Cmd.NotifyError, a => x.ShowError(a.Source, a.Text));
            xRegister(Cmd.NotifySystem, a => x.ShowNotifySystem(a.Source, a.Text));
            xRegister(Cmd.ReceivedMsg, a => x.ShowMessage(a.Source, a.Text));
            xRegister(Cmd.CmdAccepted, a => x.ClearCmdLineIfSame(a));
            xRegister(Cmd.CompletionResponse, a => x.PushCompletion(a, a.Source));

            conn.Alias("d", Cmd.ScrollDown);
            conn.Alias("h", Cmd.Help);
            conn.Alias("quit", Cmd.Exit);

            conn.Run(Cmd.Help);

            x.Command += line => conn.RunOrDefault(Cmd.CmdParseRun, line);
            x.CompletionRequest += line => conn.RunOrDefault(Cmd.CompletionRequest, line);
            x.BoardChanged += () => conn.Run(Cmd.Chat);

            conn.RunOrDefault(Cmd.AfterGuiLoaded);
              });
        }
예제 #4
0
파일: GuiChat.cs 프로젝트: Maartyl/cs-chan
        //originally: only run when needed to start server (the first time)
        // - didn't work well; now every server has it's own ChanStore (WCF reasons, mainly)
        //Unit so it can be used in Lazy
        static Unit InitServer(Settings settings, ChanStore store, Connector conn)
        {
            //simple default config for now
              var dfltCfg = NetChanConfig.MakeDefault<Message>();

              var bcFailT = store.CreateNetChan(settings.ChanBroadcastName, dfltCfg, ChanDistributionType.Broadcast);
              var bcUri = new Uri("chan:" + settings.ChanBroadcastName);
              var bcr = store.GetReceiver<Message>(bcUri);
              var bcs = store.GetSender<Message>(bcUri);
              var bcPipeT = bcr.Pipe(bcs); //connect server side of pipe: return back to everyone
              bcFailT.PipeEx(conn, "server: bc chan");
              bcPipeT.PipeEx(conn, "server: bc pipe");
              bcr.AfterClosed().PipeEx(conn, "server: bc receiver"); //I don't think these can ever fail...
              bcs.AfterClosed().PipeEx(conn, "server: bc sender");

              return null;
        }
예제 #5
0
파일: GuiChat.cs 프로젝트: Maartyl/cs-chan
        static void Init(Settings settings, Connector conn, Action<Connector, ChanStore> initExtra)
        {
            var store = new ChanStore();
              var client = new ChatClient(settings, store, conn);

              //simple default config for now
              var dfltCfg = NetChanConfig.MakeDefault<Message>();

              //client
              var rFailT = store.PrepareClientReceiverForType(dfltCfg);
              var sFailT = store.PrepareClientSenderForType(dfltCfg);
              rFailT.PipeEx(conn, "store: receiver cache");
              sFailT.PipeEx(conn, "store: sender cache");
              conn.Register(Cmd.Send, client.BroadcastMessage);
              conn.Register(Cmd.Connect, client.Connect);
              conn.Register(Cmd.Disconnect, _ => client.Disconnect());
              conn.Register(Cmd.Join, a => {
            var args = (a.Text ?? "").Split(new []{ ' ' }, StringSplitOptions.RemoveEmptyEntries);
            if (args.Length > 2)
              conn.RunError("requires 1 or 2 arguments <?host:port> <name>".ArgSrc("join"));
            else ((Func<Func<string, string, bool>, bool>) (cont => { //I could use ifs; this is more obvious to me...
            switch (args.Length) { //host, name
              case 1:
                return cont(null, args[0]);
              case 2:
                return cont(args[0], args[1]);
              default:
                return cont(null, null);
            } // apply args^ to connect and (name if != null)
              }))((host, name) => conn.RunOrDefault(Cmd.Connect, host) && (name != null) && conn.RunOrDefault(Cmd.Name, name));
              });

              //server
              //it reregisters it's commands if started (to ones created in start fn)
              Action<CmdArg> serverStartOff = null; //~ referenced from itself
              Action<CmdArg> serverStopOff = _ => conn.RunError("not running".ArgSrc("server"));
              serverStartOff = a => {
            var portS = a.Text;
            int port;
            if (!int.TryParse(portS, out port)) {
              //couldn't parse: try default
              if (settings.DefaultServerPort == -1) {
            conn.RunError("requires port (default not allowed)".ArgSrc(Cmd.ServerStart + " " + portS));
            return;
              }
              port = settings.DefaultServerPort;
            }
            //port OK: try creating and starting server:
            try {
              var serverStore = new ChanStore();
              InitServer(settings, serverStore, conn);
              serverStore.StartServer(port);

              //created fine: reregister
              conn.Reregister(Cmd.ServerStart, _ => conn.RunError(("already running (port: " + port + ")").ArgSrc("server")));
              conn.Reregister(Cmd.ServerStop, _ => {
            try {
              serverStore.StopServer();//stop listening for new
              //kill stuff in ChanStore: this will force shut the open channels and close clients
              serverStore.CloseAll().PipeEx(conn, "server.stop (in clear)");

              conn.RunNotifySystem("stopped".ArgSrc("server"));
            } catch (Exception ex) {
              ex.PipeEx(conn, "server.stop");
            } finally {
              conn.Reregister(Cmd.ServerStop, serverStopOff); //use original handlers again
              conn.Reregister(Cmd.ServerStart, serverStartOff);
            }
              });

              conn.RunNotifySystem("started".ArgSrc("server"));
            } catch (Exception ex) {
              ex.PipeEx(conn, Cmd.ServerStart + " " + port);
            }
              };

              conn.Register(Cmd.ServerStart, serverStartOff);
              conn.Register(Cmd.ServerStop, serverStopOff);
              conn.Register(Cmd.Host, async port => {
            try {
              if (string.IsNullOrWhiteSpace(port)) {
            if (settings.DefaultServerPort == -1)
              throw new ArgumentException("requires port (default not allowed)");
            port = settings.DefaultServerPort.ToString();
              }

              if (await conn.RunOrDefaultAsync(Cmd.ServerStart, port)) {
            //~ok: problem: this is run after known, whether Cmd.Server exists, not after server started
            //: connect waits until started; ok
            // - no it doesn't: it cannot: it's elsewhere...
            await Task.Delay(50); //wait a little instead
            await conn.RunOrDefaultAsync(Cmd.Connect, "localhost:" + port);
              }
            } catch (Exception ex) {
              ex.PipeEx(conn, Cmd.Host + " " + port);
            }
              });

              //translate text to send
              conn.Register(Cmd.Text, a => {
            if (!string.IsNullOrWhiteSpace(a))
              conn.RunOrDefault(Cmd.Send, a.Text.Trim());
              });
              //get/change name
              conn.Register(Cmd.Name, a => {
            var arg = a.Text;
            if (string.IsNullOrWhiteSpace(arg)) {
              //get name
              conn.RunNotifySystem(client.ClientName.ArgSrc("clinet name"));
            } else {
              //set name
              client.ClientName = arg;
            }
              });

              //parse line into command and run it
              conn.Register(Cmd.CmdParseRun, a => {
            var ok = Cmd.ParseCommandInto(a, (cmd, arg) => conn.RunOrDefault(cmd ?? Cmd.NoCommand, arg));
            if (ok)
              conn.RunOrDefault(Cmd.CmdAccepted, a);
              });

              //command completion
              conn.Register(Cmd.CompletionRequest, a => {
            string arg = a;
            if (string.IsNullOrWhiteSpace(arg) || arg[0] != Settings.UserCommandStart || arg.Contains(' '))
              //for now: only completion of main command is suppoerted
              return;

            arg = arg.Substring(1); //remove commandStart char (:)
            var possibles = conn.Keys.Where(k => k.StartsWith(arg)).ToArray();
            if (possibles.Length == 0)
              //no option to help with
              return;

            //if more then 1: find longest common prefix (starting at already known: len of arg
            //if 1: append ' ' as it is both useful and shows the cmd is complete
            string completedCmd = possibles.Length == 1 ? possibles[0] + ' '
              : longestCommonPrefix(possibles, arg.Length);
            conn.RunOrDefault(Cmd.CompletionResponse, (Settings.UserCommandStart + completedCmd).ArgSrc(a));
              });

              conn.Reregister(Cmd.AfterGuiLoaded, _ => {
            initExtra(conn, store);

            //in AfterGuiLoaded because Gui registers Exit through Add, not Merge
            conn.Coregister(Cmd.Exit, __ => {
              //dirty way of making sure every WCF server is cosed, so the app doesn't hang after GUI thread finished
              conn.Reregister(Cmd.NotifyError, err => Console.Error.WriteLine(string.Format("{0}:! {1}", err.Source, err.Text)));
              conn.Reregister(Cmd.NotifySystem, err => Console.WriteLine(string.Format("{0}:: {1}", err.Source, err.Text)));
              conn.RunOrDefault(Cmd.Disconnect); //this is probaly not necesary, but why not...
              conn.RunOrDefault(Cmd.ServerStop);
              conn.RunOrDefault(Cmd.WsdlStop);
            });
              });

              conn.Register(Cmd.Wsdl, a => {
            int port;
            if (!int.TryParse(a, out port)/*try port from argument*/
            && (port = settings.DefaultWsdlPort) < 0/*try default; if (<0):*/
            && conn.RunError("default port not allowed".ArgSrc(Cmd.Wsdl)))
              return;

            try {
              var s = new ChanStore(port);
              s.StartServer(port);

              conn.RunNotifySystem(string.Format("running :{0}/ChanStore", port).ArgSrc(Cmd.Wsdl));
              conn.Register(Cmd.WsdlStop, _ => {
            s.StopServer();
            conn.Reregister(Cmd.WsdlStop, null);
            conn.RunNotifySystem("stopped".ArgSrc(Cmd.Wsdl));
              });
            } catch (Exception ex) {
              ex.PipeEx(conn, Cmd.Wsdl);
            }
              });

              conn.Register(Cmd.Ip, _ => conn.RunOrDefault(Cmd.NotifySystem,
            string.Join<IPAddress>(", ", Dns.GetHostEntry("").AddressList).ArgSrc(Cmd.Ip)));

              #if DEBUG
              conn.Register("test", a => {
            conn.Run(Cmd.NotifyError, "test error".ArgSrc("err source"));
            conn.Run(Cmd.NotifyError, "test error without source");

            conn.Run(Cmd.NotifySystem, "test system".ArgSrc("system source"));
            conn.Run(Cmd.NotifySystem, "test system without source");

            conn.Run(Cmd.ReceivedMsg, "test msg".ArgSrc("msg source"));
            conn.Run(Cmd.ReceivedMsg, "test msg without source");
            conn.Run(Cmd.Help);
            conn.Run(Cmd.Chat);
              });
              #endif
        }
예제 #6
0
파일: GuiChat.cs 프로젝트: Maartyl/cs-chan
 public static void Start(Settings settings, Action<Connector, ChanStore> initExtra)
 {
     var conn = new Connector();
       Init(settings, conn, initExtra);
       StartGui(conn, settings);
 }