Sample showing how to implement simple chase, evade, and wander AI behaviors. The behaviors are based on the TurnToFace function, which was explained in AI Sample 1: Aiming.
상속: Microsoft.Xna.Framework.Game
예제 #1
0
 static void Main()
 {
     using (ChaseAndEvadeGame game = new ChaseAndEvadeGame())
     {
         game.Run();
     }
 }
예제 #2
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        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            ChaseAndEvadeGame g = new ChaseAndEvadeGame(this);
            SetContentView(g.Window);
            g.Run();
        }
예제 #3
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파일: Main.cs 프로젝트: QHebert/monogame
 public override void FinishedLaunching(UIApplication app)
 {
     // Fun begins..
     using (ChaseAndEvadeGame game = new ChaseAndEvadeGame())
     {
         game.Run();
     }
 }
예제 #4
0
파일: Main.cs 프로젝트: noelb/monogame
 public override void FinishedLaunching(UIApplication app)
 {
     // Fun begins..
     using (ChaseAndEvadeGame game = new ChaseAndEvadeGame())
     {
         game.Run();
     }
 }
예제 #5
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		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{
			game = new ChaseAndEvadeGame();
			game.Run();
		}
예제 #6
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 private static void Main()
 {
     using (var game = new ChaseAndEvadeGame())
         game.Run();
 }
예제 #7
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 public override void FinishedLaunching(MonoMac.Foundation.NSObject notification)
 {
     game = new ChaseAndEvadeGame();
     game.Run();
 }