예제 #1
0
 public CharacterData()
 {
     player_feats   = new List <PlayerFeat>();
     class_features = new List <PlayerFeat>();
     racial_trait   = new List <PlayerFeat>();
     player_loot    = new List <PlayerLoot>();
     player_stats   = new List <PlayerStat>();
     player_powers  = new List <PlayerPower>();
     strength       = new PlayerStat();
     dexterity      = new PlayerStat();
     constitution   = new PlayerStat();
     intelligence   = new PlayerStat();
     wisdom         = new PlayerStat();
     charisma       = new PlayerStat();
     armor_class    = new PlayerStat();
     fortitude      = new PlayerStat();
     reflex         = new PlayerStat();
     will           = new PlayerStat();
     acrobatics     = new PlayerStat();
     arcana         = new PlayerStat();
     athletics      = new PlayerStat();
     bluff          = new PlayerStat();
     diplomacy      = new PlayerStat();
     dungeoneering  = new PlayerStat();
     endurance      = new PlayerStat();
     heal           = new PlayerStat();
     history        = new PlayerStat();
     insight        = new PlayerStat();
     intimidate     = new PlayerStat();
     nature         = new PlayerStat();
     perception     = new PlayerStat();
     religion       = new PlayerStat();
     stealth        = new PlayerStat();
     streetwise     = new PlayerStat();
     thievery       = new PlayerStat();
     hit_points     = new HealthInfo();
     player_stats.Add(strength);
     player_stats.Add(dexterity);
     player_stats.Add(constitution);
     player_stats.Add(intelligence);
     player_stats.Add(wisdom);
     player_stats.Add(charisma);
     player_stats.Add(armor_class);
     player_stats.Add(fortitude);
     player_stats.Add(reflex);
     player_stats.Add(will);
     player_stats.Add(acrobatics);
     player_stats.Add(arcana);
     player_stats.Add(athletics);
     player_stats.Add(bluff);
     player_stats.Add(diplomacy);
     player_stats.Add(dungeoneering);
     player_stats.Add(endurance);
     player_stats.Add(heal);
     player_stats.Add(history);
     player_stats.Add(insight);
     player_stats.Add(intimidate);
     player_stats.Add(nature);
     player_stats.Add(perception);
     player_stats.Add(religion);
     player_stats.Add(stealth);
     player_stats.Add(streetwise);
     player_stats.Add(thievery);
     player_stats.Add(hit_points);
 }
예제 #2
0
 public CharacterData()
 {
     player_feats = new List<PlayerFeat>();
     class_features = new List<PlayerFeat>();
     racial_trait = new List<PlayerFeat>();
     player_loot = new List<PlayerLoot>();
     player_stats = new List<PlayerStat>();
     player_powers = new List<PlayerPower>();
     strength = new PlayerStat();
     dexterity = new PlayerStat();
     constitution = new PlayerStat();
     intelligence = new PlayerStat();
     wisdom = new PlayerStat();
     charisma = new PlayerStat();
     armor_class = new PlayerStat();
     fortitude = new PlayerStat();
     reflex = new PlayerStat();
     will = new PlayerStat();
     acrobatics = new PlayerStat();
     arcana = new PlayerStat();
     athletics = new PlayerStat();
     bluff = new PlayerStat();
     diplomacy = new PlayerStat();
     dungeoneering = new PlayerStat();
     endurance = new PlayerStat();
     heal = new PlayerStat();
     history = new PlayerStat();
     insight = new PlayerStat();
     intimidate = new PlayerStat();
     nature = new PlayerStat();
     perception = new PlayerStat();
     religion = new PlayerStat();
     stealth = new PlayerStat();
     streetwise = new PlayerStat();
     thievery = new PlayerStat();
     hit_points = new HealthInfo();
     player_stats.Add(strength);
     player_stats.Add(dexterity);
     player_stats.Add(constitution);
     player_stats.Add(intelligence);
     player_stats.Add(wisdom);
     player_stats.Add(charisma);
     player_stats.Add(armor_class);
     player_stats.Add(fortitude);
     player_stats.Add(reflex);
     player_stats.Add(will);
     player_stats.Add(acrobatics);
     player_stats.Add(arcana);
     player_stats.Add(athletics);
     player_stats.Add(bluff);
     player_stats.Add(diplomacy);
     player_stats.Add(dungeoneering);
     player_stats.Add(endurance);
     player_stats.Add(heal);
     player_stats.Add(history);
     player_stats.Add(insight);
     player_stats.Add(intimidate);
     player_stats.Add(nature);
     player_stats.Add(perception);
     player_stats.Add(religion);
     player_stats.Add(stealth);
     player_stats.Add(streetwise);
     player_stats.Add(thievery);
     player_stats.Add(hit_points);
 }