public override void OnInspectorGUI() { DrawDefaultInspector(); Character.Player script = (Character.Player)target; if (GUILayout.Button("Draw Mystery")) { script.Test(); } if (GUILayout.Button("Draw Treasure")) { script.TestTreasure(); } }
public override void OnInspectorGUI() { Character.Player script = (Character.Player)target; if (GUILayout.Button("Draw Mystery")) { script.Test(); } if (GUILayout.Button("Draw Treasure")) { script.TestTreasure(); } if (GUILayout.Button("TEST PLAY")) { script.TestPlayCard(); } //move to bottom because list keeps pushing it down inspector window DrawDefaultInspector(); }