protected void Page_Load(object sender, EventArgs e) { NewPlayer Hero = FactoryPlayer.Create(); NewPlayer Monster = FactoryPlayer.Create(); NewDice DiceBonusAttack = FactoryDice.Create(10); Hero.Name = "Hero"; Hero.Health = 200; Hero.DamageMaximum = 20; Hero.AttackBonus = true; Monster.Name = "Monster"; Monster.Health = 200; Monster.DamageMaximum = 20; Monster.AttackBonus = false; NewDice DiceHero = FactoryDice.Create(Hero); NewDice DiceMonster = FactoryDice.Create(Monster); int roundCount = 0; string result = DisplayResult.PlayerStats(Hero) + DisplayResult.PlayerStats(Monster); while (Hero.Health > 0 && Monster.Health > 0) { roundCount++; int heroDamage = Roll(DiceHero); int monsterDamage = Roll(DiceMonster); if (Hero.AttackBonus && Roll(DiceHero) == 5) { Monster.Defend(heroDamage); result += DisplayResult.BonusRound() + DisplayResult.Battle(Hero, Monster, heroDamage, Monster.Health); } if (Monster.AttackBonus && Roll(DiceMonster) == 1) { Hero.Defend(monsterDamage); result += DisplayResult.BonusRound() + DisplayResult.Battle(Monster, Hero, monsterDamage, Hero.Health); } Hero.Defend(monsterDamage); Monster.Defend(heroDamage); result += DisplayResult.RoundNumber(roundCount) + DisplayResult.Battle(Hero, Monster, heroDamage, Monster.Health) + DisplayResult.Battle(Monster, Hero, monsterDamage, Hero.Health); } result += DisplayResult.BattleFinished(Hero, Monster); resultLabel.Text = result; }
public int Roll(NewDice _dice) { int _eyesNumber = rollDice.Next(1, _dice.Sides); return(_eyesNumber); }