public NextAchievementLevelButton() { downState = new symbol_1(); overState = new symbol_2(); upState = new symbol_1(); hitTestState = new symbol_1(); }
public ButtonCloseGrey() { downState = new symbol_0(); overState = new symbol_1(); upState = new symbol_2(); hitTestState = new symbol_0(); }
public PendantBeautyButton() { var i46 = new symbol_1() { alpha = 0.7, filters = new as3.Array(new object[] {}) }; addChild(i46); //0 FrameInfo f; var l = new Frames(3); f = l.Add(); f.Add(i46); f += () => { i46.x = 0; i46.scaleX = 1; i46.y = 0; i46.scaleY = 1; i46.rotation = 0; i46.alpha = 0.7; i46.filters = new as3.Array(new object[] {}); i46.scale9Grid = null; i46.visible = true; }; f = l.Add(); f.Add(i46); f += () => { i46.alpha = 1; }; f = l.Add(); f.Add(i46); setFrames(l); }
public GlowAward() { var i22 = new symbol_1() { filters = new as3.Array(new object[] {}) }; addChild(i22); //0 }
public CellRenderer_downSkin() { this.scale9Grid = new flash.geom.Rectangle(1, 1, 149, 20); var i87 = new symbol_1() { filters = new as3.Array(new object[] {}) }; addChild(i87); //0 }
public SettingsButton() { downState = new symbol_0() { filters = new as3.Array(new object[] {}) }; overState = new symbol_0() { filters = new as3.Array(new object[] {}) }; upState = new symbol_0() { filters = new as3.Array(new object[] {}) }; hitTestState = new symbol_1() { filters = new as3.Array(new object[] {}) }; }
public ButtonChatEmotions() { downState = new symbol_0() { filters = new as3.Array(new object[] {}) }; overState = new symbol_0() { filters = new as3.Array(new object[] {}) }; upState = new symbol_1() { filters = new as3.Array(new object[] {}) }; hitTestState = new symbol_1() { filters = new as3.Array(new object[] {}) }; }