public HowToPlayComponent(Game game, InputManager input) : base(game) { _game = game; _input = input; _coverage = new Coverage(Color.Black); LoadContent(_game.Content); }
public MultiplayerHostComponent(MainGame game, InputManager input) : base(game) { _game = game; _input = input; if (input == null) throw new ArgumentNullException(nameof(input)); LoadContent(_game.Content); }
public SingleplayerComponent(Game game, InputManager input, Vector2 clientSize) : base(game) { _input = input; _clientSize = clientSize; LoadIdentity(); if (!_playerDirectory.Exists) _playerDirectory.Create(); GameSettings.Instance.Load(_gameSettingsFile, _playerDirectory); LoadContent(game.Content); }
public override void Initialize() { _input = new InputManager(); DrawPriority = 3; base.Initialize(); }