void Start()
    {
        saverPlayer = KinectRecorderPlayer.Instance;

        sensorData    = KinectManager.Instance.GetSensorData();
        kinectToWorld = KinectManager.Instance.GetKinectToWorldMatrix();
        bodyFrame     = new KinectInterop.BodyFrameData(sensorData.bodyCount, KinectInterop.Constants.MaxJointCount);
    }
 public void ChangeFile()
 {
     recorder = KinectRecorderPlayer.Instance;
     //recorder.filePath = "Assets/Resources/Movimientos/" + Movimiento + ".txt";
     recorder.filePath = Movimiento;
 }
예제 #3
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    // ----- end of public functions -----

    void Awake()
    {
        instance = this;
    }
예제 #4
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 // ----- end of public functions -----
 void Awake()
 {
     instance = this;
 }
 void Start()
 {
     saverPlayer = KinectRecorderPlayer.Instance;
 }
	void Start()
	{
		saverPlayer = KinectRecorderPlayer.Instance;
	}