예제 #1
0
        public override void Initialize()
        {
            arrow = curGame.Content.Load <Texture2D>("Textures/HUD/arrow");
            Catapult.Initialize();

            base.Initialize();
        }
예제 #2
0
파일: AI.cs 프로젝트: presscad/Sandbox
        public override void Initialize()
        {
            //Initialize randomizer
            random = new Random();

            Catapult.Initialize();
            base.Initialize();
        }
예제 #3
0
        public override void Initialize()
        {
            arrow    = curGame.Content.Load <Texture2D>("Textures/HUD/arrow");
            guideDot = curGame.Content.Load <Texture2D>("Textures/HUD/guideDot");

            Catapult.Initialize();

            guideProjectile = new Projectile(Game, spriteBatch,
                                             "Textures/Ammo/rock_ammo", Catapult.ProjectileStartPosition,
                                             Catapult.GroundHitOffset, false, Catapult.Gravity);

            base.Initialize();
        }